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In addition to the following sports betting rules, the General rules applicable to all bets offered on the website apply. However, the sports rules will take precedence over the general rules.

If you wish to download a copy of our Sports Rules please click here.

Introduction

90 minutes of play
Unless otherwise stated, all match bets are based on the result at the end of 90 minutes of regular time. These bets include injury time or stoppage time, but not extra time, penalty shootouts or golden goals. Unless otherwise stated, bets on a match that ends before the end of 90 minutes of play are void, except for bets where the outcome has already been determined at the end of the match. The bet must be fully defined to be validated. For example, bets on the first player to score or the minute of the first goal are valid if a goal has been scored before the end of the match.

The exceptions to this rule are in relation to Beach Soccer, where markets are specifically settled on 36 minutes play only., and other competitions that play shorter/non-standard formats, where all match markets exclude shootouts if played (do include Match ball modes if utilised).

For matches listed specifically as Youth, for the purpose of reference, "Youth" is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.

Live betting on extra time
Bets are settled based on official statistics for the extra time period.

If extra time starts but does not finish, unless otherwise stated, extra time bets are void, except for bets where the outcome has already been determined at the end of the match.

Matches postponed, brought forward, abandoned or interrupted
An unplayed or postponed match is considered a non-starter for settlement purposes unless it is played within 5 days after the scheduled start time of the match. In this case, the bet stands, unless it is cancelled by mutual agreement.

If a match is played before the scheduled kick-off date or time, all bets stand provided the bet is placed no later than the revised kick-off time.

Any match abandoned before the end of 90 minutes of play is void, except for bets whose result has already been determined at the time of abandonment of the match. The bet must be fully defined to be validated. For example, bets on the first player to score or the minute of the first goal are taken into account if a goal has been scored when the match is abandoned.

If a match is interrupted, but then resumes (from the point it was interrupted) and is completed within 48 hours of the originally scheduled kick-off time, all bets stand.

Otherwise, if the match is resumed but not completed within 48 hours of the originally scheduled kick-off time, this is deemed an abandonment and bets on the original match are void, except for bets on the result which had already been determined before the match was initially interrupted.

If a match is interrupted for any reason and is replayed in its entirety (with the clock at 00:00), this is considered an abandonment and bets on the original match are void, except for bets on the result that had already been determined before the initial interruption of the match.

Matches not played as scheduled
If there is a change of ground for a match (other than the away team's ground), bets already placed will stand provided the home team is still designated as such. If the home and away teams for a match are reversed (e.g. the match takes place at the away team's ground), bets placed according to the original list are void.

We will endeavour to identify on our website all matches played on neutral ground. For matches played on neutral ground (whether indicated on our site or not), bets stand regardless of the home team.

If an official match features team information that is different from that shown on our website, bets are void. For example, an official match indicates the name of the team, the reserves, the age group (e.g., under 21), and the gender (e.g., women).

In all other cases, bets stand, including when we mention a team name without including the term "XI" in the name.

Combination Goal Range Markets (Result / Goals Range and Double Chance Goals Range)
The selection must combine the correct match result (Result or Double Chance) plus the total number of goals in the match that fall within the selected range for the 'Yes' result to win; or the correct match result (Result or Double Chance) plus the total number of goals in the match that fall within the selected range for the 'No' result to win.

First/Last player to score
We make every effort to establish first/last player to score odds for all possible participants. However, players not initially listed are considered winners if they score the first/last goal. Bets on players not starting the match are void, except in competitions where rotating substitutes are used in which case bets will stand whether the player starts or not.

Subsequent requests for information from official bodies are not considered for settlement purposes.

Please note: Own goals do not count towards betting settlement.

Multi Scorers / To Score 2 or more / To Score a Hat Trick
Bets on players not starting the match are void, except in competitions where rotating substitutes are used in which case bets will stand whether the player starts or not.

Exact scores
Predict the score at the end of regulation time. Own goals are taken into account.

Scorecasts - First Player to Score/Correct Score Doubles
If a player enters the field after a goal or does not enter the field, these bets are settled as a straight bet for the correct score bet, at the corresponding odds at kick-off. If a match is abandoned after a goal has been scored, all bets will be settled as singles on the first goalscorer at the odds prevailing at kick-off. If the first goal of the match is an own goal, bets are settled on the next goalscorer and on the correct score bets. If all goals in the match are own goals, all bets are settled as single bets for the correct score bet, at the odds quoted at kick-off.

Scorecasts - Last Player to Score/Correct Score Doubles

If a player does not enter the field, these bets are settled as a straight bet for the correct score bet, at the odds quoted at kick-off. If a player enters the field when the correct score portion of the bet can no longer be reached, these bets are settled as a straight bet for the last goalscorer, at the odds quoted at kick-off. If a match is abandoned, all bets are settled as single bets for the last goalscorer bet, at the odds quoted at kick-off. If the last goal of the match is an own goal, bets are settled on the second to last goalscorer and on the correct score bets. If all goals in the match are own goals, all bets are settled as single bets for the correct score bet, at the odds quoted at kick-off.

First/Last team goalscorer
Bets on players not participating in the match are void. Bets where the selection comes into play after that team's first goal are void, whether or not the selected player has scored in the match. Own goals are not counted.

Live betting on the next goalscorer
We make every effort to establish odds for all possible participants. However, players not initially named are considered winners if they score the next goal. Bets on players not participating in the match are void, as are bets on the first player to score if the selected player comes on after the first goal. All players who entered the field before the next goal are considered starters.

If you place a bet on a player after they have left the field, and the selected player does not return to the field, bets on that player are void for that type of bet.

Subsequent requests for information from official bodies are not considered for settlement purposes.

Own goals are not counted.

Player who scores at any time
If a selected player does not start the match, bets are void, except in competitions where rotating substitutes are used in which case bets will stand whether the player starts or not.

Any bet placed on a game that is not completed is considered a non-runner.

Please note: Own goals do not count towards betting settlement.

Player to Score: Betting on whether a specific player will score a goal in the match. Bets on players that do not start the match will be void

Minute of the first goal
If a match is abandoned after the first goal, all bets stand.

If a match is abandoned before the first goal, all bets accepted for completed periods are considered losing bets and any other period which included the period of abandonment is void and considered a non-runner.

10 Minute Events
Events must occur between 0:00 min and 09:59 min to be counted in the first 10 minutes. The designated 10 minute period must be completed for bets to stand (unless the outcome of the bet in question is already decided).

Half Time Scorecast (Half Time Correct Score and Player to Score First)
If a player comes on after a goal, does not play in the first half, or all goals in the first half are own goals, these bets are settled as a single bet for the first half correct score bet, at the odds quoted at kick-off.

Anytime Scorecast (Correct Score and Player to Score Anytime)
If a player does not enter the field for the full 90 minutes of play or if all goals scored are own goals, bets will be settled as straight bets for the correct score bet, at the odds quoted at kick-off.

Wincast (Team to Win and Player to Score First)
If a player comes on after a goal, does not play in the match, or all goals are own goals, these bets are settled as a single bet for the match result bet, at the odds corresponding to the match kick-off.

Timecast (Time of First Goal and Player to Score First)
Players must start for bets to stand, otherwise bets involving that player are void (regardless of the minute of the first goal). If all goals scored are own goals, all bets are void.

Handicap betting, including live (3 options)
Settlement is made according to the displayed odds, based on the official score of the match, adjusted for the handicap.

Half-time result, including live
If the match is abandoned before half time, bets are void.

Correct score in the 1st half
If the match is abandoned before half time, bets are void.

Half with the most goals
Bets are void if the match is abandoned, unless settlement of bets has already been defined.

1st half - Goals
Bets are void if the match is abandoned before half-time, unless settlement of bets has already been defined.

Half with most goals per team
Predict which half of a match will have the most goals for a given team. Bets are void if the match is abandoned, unless settlement of bets has already been defined.

Result after 10/20/30/40 Etc. Minutes In-Play
This bet is settled on the result at a specific point in the match. For example, the result after 10 minutes is set to the match result after 10 minutes of play. In case of abandonment before 90 minutes of play, all bets are void, unless the settlement is already defined.

Double result - Half-time / Full-time
If the match is abandoned, bets are void. Extra time and penalty shootouts are not taken into account.

Double result - Extra time
Bets are settled on the combination of the Result after the 1st period of extra time and the Result at the end of extra time. Bets are void if extra time does not take place or if the match is abandoned before the end of extra time.

Match - Special bets
Unless otherwise stated, special player bets are void if the player does not enter the field.

Bets are settled on the result at the end of 90 minutes of play. Unless otherwise stated, extra time, golden goals or penalty shootouts do not count.

When more than one participant is mentioned in a special bet, and there are non-runners, the bet is on the remaining participant(s) if a prize is available.

Winner's team scores: The player's team must win by one goal and that player must score the last goal.

Win both halves: The team must score more goals than the opponent in both halves of the match.

Team that wins by coming back: The team must be behind at any point in the match but must then win the match within 90 minutes.

Team to score a penalty: All bets are limited to 90 minutes of play. If no penalty is awarded, bets are settled as losers.

In the event of a foul during a penalty (when the referee penalizes the shooter for an illegal run or shot), the penalty is not counted as scored or missed and does not count for this bet.

Double chance
The following options are available:

1 or X – If the result is a home win or a draw, bets on this option are winners.

X or 2 – If the result is a draw or an away win, bets on this option are winners.

1 or 2 – If the result is a home win or an away win, bets on this option are winners.

If a match is played on a neutral ground, the team named first is considered the home team for betting purposes.

Betting Rules
Bets on a match or qualification are not affected if a team is subsequently disqualified or reinstated in the competition.

Settlement of the following bets is determined based on individual statistic definitions as detailed below:

Shots (including headers) on target (Match/Team)
A shot on target is defined as any goal attempt that:

Is an intentional attempt to score and is on target. All Goals scored and Shots on Target saved by the Goalkeeper are included. Shots on target that are blocked by a last defender, who prevents the ball from entering the goal, are also included.
A shot hitting the goal frame is classified as a Shot Off Target, unless the ball subsequently enters the goal.

Shots (including headers) (Match/Team)
A shot is defined as any intentional goal attempt that: a) Goes into the goal b) Would have gone into the goal if it had not been stopped by the goalkeeper or an opposing player who was the last defender. c) Heads towards the goal but is stopped by a defender, while there are other defenders or a goalkeeper behind them. d) Would have gone over or wide of the goal if it had not been stopped by the goalkeeper or a field player. e) Hits the goal frame. f) Goes over or wide of the goal without contact with another player.


Assists (Selected Player)
The last contact with the ball by a teammate that allows the receiving player to score a goal. If the assist is deflected by a player of the opposing team, it must be considered as going to the scorer, despite the deflection. An assist will not be awarded for own goals, goals scored directly from a free kick, goals scored directly from a corner or penalties.

Number of goals
If a match is abandoned before 90 minutes of play, all bets are void unless settlement has already been agreed. Please refer to the following examples regarding betting settlement:

Live extra time goals
Only goals during extra time are taken into account. If a match is abandoned before the end of extra time, all bets are void unless settlement is already defined.

Number of goals 2.5
Goals Under 2.5 - Bets win if 0, 1 or 2 goals are scored in the match. Bets are lost if 3 or more goals are scored in the match.

Over 2.5 Goals - Bets win if 3 or more goals are scored in the match. Bets are lost if 0, 1 or 2 goals are scored in the match.

Live Goals Score
For live betting, all goals count, whether scored before or after the bet.

Tournament Betting
If a specific series of matches (e.g., home and away matches), a specific stage or phase (e.g., group stage), or a competition as a whole, is interrupted for any reason, bets placed on any type of bet after the last official match are void.

Top scorer
Goals scored in the 90 minutes and extra time are taken into account. Goals scored in penalty shootouts are not counted. Dead-Heat rules apply (rather than the player receiving the Golden Boot, etc.): in any case, the recalculation of the odds will not result in the application of odds lower than 1. The team mentioned is for guidance only. Bets stand if a player is transferred to another team (other than the one named by the participant).

League top scorer
Goals scored in the 90 minutes of play and extra time are taken into account. Goals scored in penalty shootouts are not counted. Dead-heat rules apply.

The player's league is the league of the club the player was contracted to at the start of the tournament, or of his last club if his contract has expired.

Tournament Challenge
These rules should be read in conjunction with the General Conditions of Use of the Tournament Challenge game.

Introduction
Tournament Challenge is free and available as described in the Tournament Challenge section.

Only one entry is permitted per person. bet365 monitors the use of multiple accounts by the same person or group. If bet365 has reasonable evidence that one or more individuals have submitted multiple registrations, either by themselves or in collusion with a group of people, all registrations for that individual(s) will become null and void.

You participate in the Tournament Challenge by correctly predicting the outcome of each match during the tournament (over 90 minutes of play). You will get points for each correct prediction. The number of points will be determined according to the match odds. The points will be added up and taken into account for the general classification and the day's classification.

When each match selection is available for betting, you will be able to modify your choices until the start of the match.

Prizes
The available prize pools are displayed in the Tournament Challenge section. There is a ranking for the general tournament and a ranking by day (up to and including the round of 16). Ranking positions will be determined based on a points system awarded for correct predictions, and a shared prize pool will be created if the number of participants in the same ranking position is greater than the number of places available in that same position.

If matches are postponed, the original selections will stand provided that the postponed match(es) are played at another time/date within the scheduled match schedule, meaning that the competition has taken place in full.

If, in the case of abandoned matches, the official governing body provides an official result for one or more specific unplayed/incomplete matches and/or allows teams to progress in the case of unplayed/incomplete matches, that result will be used to determine settlement.

If abandoned matches result in the tournament being incomplete, the selections will be void.

The outcome of each match will be determined by the official governing body of the tournament in question.

Tournament Challenge prizes will be credited once the result of the last match in question is known.

The prize value displayed for the Tournament Challenge option is the maximum available based on a single winner and will be reduced if the prize pool needs to be split. If more than one participant correctly predicts all outcomes, the total amount of the applicable prize pool will be shared equally among all affected participants.

For payment of large winnings, winners can be contacted directly by bet365.

Your account may be subject to verification checks before withdrawal of any Tournament Challenge prize winnings.

Any prize will only be returned to the designated account holder.

Restrictions
Participation in the Tournament Challenge is separate from standard bet placement and not all bet365 offers apply.

Group Stage Predictor
These rules should be read in conjunction with the General Conditions of Use of the Group Stage Predictor game.
Introduction
Group Stage Predictor is a free game and available as detailed in the Group Stage Predictor section.

Only one entry is permitted per person. bet365 monitors the use of multiple accounts by the same person or group. If bet365 has reasonable evidence that one or more individuals have submitted multiple entries, either on their own or in collusion with a group of people, all entries by that individual(s) will become null and void.

Group Stage Predictor is a game that involves making selections in order to correctly predict the final group standings. You can manually select your predictions or use the "Auto-select" option, which will automatically fill in your predictions.

Participation is possible until the kick-off of the first match of the competition. Your existing participation can also be modified until this date.

Prizes
The available prize pool is displayed in the Group Stage Predictor section. The jackpot will be awarded for the perfect prediction and the top 50,000 in the ranking will receive prizes. The amount of the Jackpot is calculated on the basis of the perfect prediction of a single participant. If more than one participant manages to make the perfect prediction, a prize pool corresponding to this amount will be shared between the winning participants. The ranking is determined by a points system based on correct predictions. A shared prize pool may be set up if the number of participants competing for a specific place in the ranking is greater than the number of places available in the prize pool for that place.

In the event of a postponed match, the initial selections will be valid as long as the postponed match(es) are played on another date/time within the scheduled schedule, which would result in a fully completed tournament.

If, in the case of abandoned matches, the official governing body provides an official result for an incomplete or unplayed match and/or teams already qualified in the case of incomplete or unplayed matches, then these elements will be taken into account in the settlement of bets.

If matches are abandoned and the tournament cannot be completed, the selections will be cancelled.

The results of the final Group Stage will be determined by the official governing body of the relevant tournament.

Prices for Group Stage Predictor will be determined once the result of the last relevant match is known.

The prize value displayed for Group Stage Predictor is the maximum available based on a single winner and will be reduced if the prize pool is split. If more than one participant correctly predicts all outcomes, the total prize amount will be shared equally among all participants involved.

For payment of major prizes, winners can be contacted directly by bet365.

Your account may be subject to standard verifications before withdrawing any winnings from a Group Stage Predictor prize.

Any prize will only be awarded to the named account holder.

Restrictions
Participation in the Group Stage Predictor differs from standard betting and bet365 offers do not apply.

Anteposts
If a specific series of matches (e.g., home and away matches), a specific stage or phase (e.g., group stage), or a competition as a whole, is interrupted for any reason, bets placed on any type of bet after the last official match are void.

Divisional Betting
For settlement purposes, in divisional betting, the final position of teams at the end of the fixture schedule determines the standings (dead heat rules apply if two or more teams are tied in the standings, as per the official competition rules), and there will be no compensation for play-offs or subsequent claims by the respective leagues. Bets stand on any team that does not play all of its matches.

The only exception to this rule is in the South American leagues, where a play-off stage is played to determine the league winner when teams are tied for first place. In this case, we will consider the league winner to be the winner of the next play-off phase.

For leagues that do not complete their scheduled fixture schedule, we will settle bets based on the standings at the time the league stops if the relevant authority declares those results to stand.

For leagues that are declared void by the relevant football authority, all bets are void except those that have already been determined.

Relegation betting
If a team is withdrawn from the league before the start of the season, all bets on this type of bet are void and new relegation bets are offered.

Top Goalscorer
Only goals scored in the mentioned division are considered for this bet, regardless of the team (in that division) for which they were scored. The team listed next to the player is for information purposes only. Only league goals are counted - excluding play-off matches. Own goals are not counted. Dead-Heat rules apply.

Will finish in the top X
Bets are settled based on official finishing positions at the end of the season.

Season Specials

Bets are settled based on finishing league position / total points. Play-off points are not taken into account unless mentioned in the individual special bet.

Player - Total Goals - Special Bets - Bets are settled based on the number of goals scored in the relevant league. Own goals are not counted.

Football statistics

Team goals
Number of goals scored by a given team. In the 90 minutes of play only, extra time and penalty shootouts are not taken into account.

Player - Total goals
The player must participate in the tournament for bets to stand. Goals scored in the 90 minutes and extra time are taken into account. Goals scored in penalty shootouts are not counted.

First team to score with a header
If there is no headed goal, all stakes are refunded.

Total goals/Number of goals in the match/Total goals (other options) live/Number of goals in the 2nd half

If a match is abandoned before 90 minutes of play, all bets are void unless settlement has already been agreed.

Number of goals in live extra time
The standard Live Goals rules apply, but only extra time goals count. The score at the start of extra time is considered 0-0.

Both teams score
In the event of a match being abandoned after both teams have scored, 'Yes' bets are deemed winners and 'No' bets are deemed losers. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets are void.

Both teams score in the 1st and/or 2nd half
Predict whether both teams will score in the 1st half and whether both teams will score in the 2nd half of the match. Bets are void if the match is abandoned, unless settlement of bets has already been defined.

Home/away team scores in 1st and/or 2nd half
Predict whether a team will score in the 1st or 2nd half of a match. Bets are void if the match is abandoned, unless settlement of bets has already been defined. If a match is played on a neutral ground, the team named first is considered the home team for betting purposes.

Half-time result / Both teams score
Predict the result of the 1st half of a match AND whether both teams will score in the 1st half. Bets are void if the match is abandoned, unless settlement of bets has already been defined.

Half-time result / Total goals
Predict the result of the 1st half of the match AND the number of goals scored in the 1st half. Bets are void if the match is abandoned, unless settlement of bets has already been defined.

Number of goals - Over/Under
Predict whether under or over 2.5 goals will be scored in a match. If a match is abandoned before the end of 90 minutes of play, all bets are void unless settlement has already been defined.

Goal Method
Free kick - The goal must be scored directly from the free kick. Deflected shots count as long as the goal is awarded to the free kick taker. This also includes goals scored directly from a corner.

Penalty - The goal must be scored directly from the penalty spot, with the penalty taker being designated as the scorer.

Header - The scorer's last contact must be with the head.

1st team to score/2nd/Next goal
Own goals count for the team to which the goal was awarded.

The team that scores last

If the match is abandoned, bets are void.

Betting on the winner's margin
If a match is abandoned before 90 minutes of play, all bets are void.

1st Half Winner Margin Betting: Bets are void if the match is abandoned before half-time.

10-minute winning margin bets: Goals must be scored within the specified period, for example between 0 min and 9 min 59 to be included in the first 10 minutes. The 10 minute period must be completed for bets to stand.

Match/Team/Player Statistics
All Match and Team Statistics bets are settled on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

Player match markets, including, (but not confined to) the below list; include Extra Time (if played) for settlement purposes:

Pre Game
First Goalscorer
Last Goalscorer
To Score at any time
Team First Goalscorer
Team Last Goalscorer
To Score Two Or More Goals
To Score Three Or More Goals
Goalscorer Match Bet
Alternative Player Assists
To Score or Assist?
Player to Assist

In Play
Either Player to Assist
Either Player to Score
Either Player to Score First
Either Player to Score or Assist
Last Goalscorer
Next Goalscorer
Team First Goalscorer
Team Last Goalscorer
To Score 2 or More
To Score a Hat Trick
To Score at Any Time
Alternative Player Assists
Player Assists
Player to Assist
To Score or Assist?

If a selected player does not start the match, bets are void, except in competitions where rotating substitutes are used in which case bets will stand whether the player starts or not.

Shots (including headers) on target (Match/Team)
A shot on target is defined as any goal attempt that:

Is an intentional attempt to score and is on target. All Goals scored and Shots on Target saved by the Goalkeeper are included. Shots on target that are blocked by a last defender, who prevents the ball from entering the goal, are also included.
A shot hitting the goal frame is classified as a Shot Off Target, unless the ball subsequently enters the goal.

Shots (including headers) (Match/Team)
A shot is defined as any intentional goal attempt that: a) Goes into the goal b) Would have gone into the goal if it had not been stopped by the goalkeeper or an opposing player who was the last defender. c) Heads towards the goal but is stopped by a defender, while there are other defenders or a goalkeeper behind them. d) Would have gone over or wide of the goal if it had not been stopped by the goalkeeper or a field player. e) Hits the goal frame. f) Goes over or wide of the goal without contact with another player.

Assists (Selected Player)
The last contact with the ball by a teammate that allows the receiving player to score a goal. If the assist is deflected by a player of the opposing team, it must be considered as going to the scorer, despite the deflection. An assist will not be awarded for own goals, goals scored directly from a free kick, goals scored directly from a corner or penalties.

Markets:
1st Time Winner
Explanation: A bet on a team to win a competition for the very first time in its history.
Example: If you bet on Team A to be the 1st Time Winner of a competition and they win it for the first time, your bet settles as a winner.

10 Minute Goals:
  • Explanation: Bet on the total number of goals scored within the first 10 minutes of a match.
  • Example: Over/Under 1.5 goals in the first 10 minutes. If 2 goals are scored, 'Over' wins.
Clean Sheet
  • Explanation: A bet on a specific team to prevent the opposition from scoring any goals during the match.
  • Example: If you bet on Team A to keep a clean sheet against Team B and Team B score zero goals, your bet settles as a winner.
Draw No Bet
  • Explanation: Bet on which team will win the match
  • Example: If Team A wins the match; your bet on "Team A" wins. If there is a tie, the bet is refunded
Double Chance / Goals Range
  • Explanation: This is a combination bet. 'Double Chance' refers to a team winning or drawing. 'Goals Range' refers to the total number of goals scored in the match falling within a specified range. The bet wins if both conditions are met.
  • Example: You bet on Team A to win or draw AND the total goals to be between 2-3. If Team A wins 2-1, your bet settles as a winner.
Dual Forecast
  • Explanation: A bet on the first and second place finishers in a specific group or the entire tournament, in the exact order.
  • Example: You bet on Team A to finish first and Team B to finish second in a tournament. If A finishes first and B finishes second, your bet wins.
Either Player to Assist
  • Explanation: A bet on one of two named players to provide an assist in the match.
  • Example: You bet on Player X or Player Y to assist. If Player X provides an assist, your bet settles as a winner.
Either Player to Score
  • Explanation: A bet on one of two named players to score a goal at any point in the match.
  • Example: You bet on Player A or Player B to score. If Player A scores, your bet settles as a winner.
Either Player to Score First
  • Explanation: A bet on one of two named players to score the very first goal of the match.
  • Example: You bet on Player A or Player B to score first. If Player A scores the opening goal, your bet settles as a winner.
Either Player to Score or Assist
  • Explanation: A bet on one of two named players to either score a goal or provide an assist in the match.
  • Example: You bet on Player A or Player B to score or assist. If Player A scores a goal or provides an assist, your bet settles as a winner.
Extra Time Both Teams to Score
  • Explanation: Predicts if both teams will score at least one goal during the extra time period only.
  • Example: If extra time finishes 1-1, this bet wins. If it finishes 1-0, it loses.
Extra Time Correct Score
  • Explanation: Predicts the exact final score of the extra time period only.
  • Example: If extra time finishes 2-1 to Team A, a bet on "Extra Time Correct Score 2-1" wins. Any other score in extra time loses.
Extra Time Double Chance
  • Explanation: Offers three options for the outcome of the extra time period: Team A to win or Draw, Team B to win or Draw, or either Team A or Team B to win (meaning no draw in extra time).
  • Example: If extra time is 1-1, bets on "Extra Time Double Chance: Team A or Draw" and "Extra Time Double Chance: Team B or Draw" both win.
Extra Time Double Result
  • Explanation: Combines the result at the end of the 1st half of extra time with the result of the total extra time period.
  • Example: If a match is 1-1 after the 1st half of extra time and finishes 2-1 after extra time (Team A wins the extra time period), a bet on "Draw / Team A to Win" would win.
Extra Time Goals
  • Explanation: A bet on the total number of goals scored specifically during any extra time played in a match.
  • Example: If a match goes to extra time and 2 goals are scored, a bet on 'Over 1.5 Extra Time Goals' would settle as a winner.
Extra Time Half Time Correct Score
  • Explanation: Predicts the exact score at the half-time interval of the extra time period (i.e., after the first 15 minutes of extra time).
  • Example: If the first 15 minutes of extra time end 0-0, a bet on "Extra Time Half Time Correct Score 0-0" wins.
Extra Time Result
  • Explanation: Predicts the winner of the extra time period only, with a draw also being a possible outcome.
  • Example: If extra time finishes 1-0 to Team A, a bet on "Extra Time Result: Team A" wins. A bet on "Extra Time Result: Draw" loses.
Extra Time Shots
  • Explanation: A bet on the total number of shots taken by both teams specifically during any extra time played in a match.
  • Example: If a match goes to extra time and there are 5 shots in total, a bet on 'Over 4.5 Extra Time Shots' would settle as a winner.
Extra Time Shots on Target
  • Explanation: A bet on the total number of shots on target by both teams specifically during any extra time played in a match.
  • Example: If a match goes to extra time and there are 3 shots on target, a bet on 'Under 3.5 Extra Time Shots on Target' would settle as a winner.
Extra Time To Score or Assist
  • Explanation: Predicts whether a specific player will score a goal or provide an assist during the extra time period only.
  • Example: If Player X scores a goal in extra time, a bet on "Player X to Score or Assist in Extra Time" wins. If Player X provides an assist in extra time, the bet also wins.
Extra Time X Half Goals
  • Explanation: Predicts the total number of goals scored in a specific half of the extra time period (e.g., the first 15 minutes or the second 15 minutes).
  • Example: If the second half of extra time ends 1-0, a bet on "Extra Time 2nd Half Goals Over 0.5" wins.
Extra Time X Half Result
  • Explanation: Predicts the outcome (Win, Lose, Draw) of a specific half of the extra time period.
  • Example: If the first half of extra time ends 1-0 to Team A, a bet on "Extra Time 1st Half Result: Team A" wins.
Final Winner
  • Explanation: A bet on the team that ultimately wins a competition or tournament.
  • Example: If you bet on Italy to be the Final Winner of the competition and they win the tournament, your bet settles as a winner.
Finalists
  • Explanation: A bet on a specific team to reach the final of a competition or tournament.
  • Example: If you bet on Team A to be Finalists in the competition and they reach the final match, your bet settles as a winner.
First Goalscorer/Substitute
  • Explanation: A bet on which player (or their substitute) will score the first goal of the match. Own goals do not count.
  • Example: If you bet on Player A to be the First Goalscorer and they or their substitute score the opening goal, your bet settles as a winner.
First Team Goalscorer Yes/No
  • Explanation: A bet on whether a specific player will score the first goal for their team in the match.
  • Example: You bet on 'Player A - First Team Goalscorer: Yes'. If Player A scores the first goal for his team, your bet settles as a winner. If another player scores first for his team, or if Player A scores but not first for his team, your bet loses.

First Team To Score
  • Explanation: A bet on which team will score the first goal of the match.
  • Example: If you bet on Team A to be the First Team To Score and they score the opening goal, your bet settles as a winner.
Full-time Result
  • Explanation: A bet on the outcome of the match at the end of regular time (9 0 minutes plus injury time). This typically includes Home Win, Draw, or Away Win.
  • Example: If you bet on Team A to win and they win the match 2-0, your bet settles as a winner.
Furthest Progressing Team
  • Explanation: A bet on which team will advance the furthest in a knockout competition.
  • Example: In a tournament where Team A reaches the quarter-finals and Team B reaches the semi-finals, a bet on Team B to be the Furthest Progressing Team would settle as a winner.
Game decided after Penalties
  • Explanation: A bet that a specific match will be decided by a penalty shootout after the score is level at the end of extra time.
  • Example: If a cup tie ends 1-1 after extra time and is then won by penalties, a bet on 'Game decided after Penalties' settles as a winner.
Game decided in Extra Time
  • Explanation: A bet that a specific match will be decided by a goal scored during extra time, rather than in regular time or a penalty shootout.
  • Example: If a cup tie is 0-0 after 90 minutes and a goal is scored in extra time to make it 1-0 at the end of extra time, a bet on 'Game decided in Extra Time' settles as a winner.
Goal / No Goal
  • Explanation: A bet on whether both teams will score at least one goal in the match (Goal) or if at least one team will fail to score (No Goal).
  • Example: If you bet on 'Goal' and the score is 2-1, your bet settles as a winner. If you bet on 'No Goal' and the score is 1-0, your bet also settles as a winner.
Goalscorer Match Bet
  • Explanation: A bet comparing two named players. The bet wins if the selected player scores and the other player does not, or if the selected player scores more goals than the other player.
  • Example: You bet on 'Player A vs Player B - Player A’. If Player A scores and Player B does not, your bet settles as a winner. If both score, the player with more goals wins. If they score the same number of goals, it's a push (stakes returned).
Group Betting
  • Explanation: A bet on the outcome of a specific group stage in a tournament, such as which team will win the group or qualify from it.
  • Example: You bet on 'Group B Winner: Team A. If Team A wins Group B, your bet settles as a winner.
Group Dual Forecast
  • Explanation: A bet on the two teams that will finish in the top two positions in a group, in any order.
  • Example: You bet on 'Group C Dual Forecast: Team A & Team B. If Team A finishes 1st and Team B 2nd, or Team B 1st and Team A 2nd, your bet settles as a winner.
Group Forecast
  • Explanation: A bet on the two teams that will finish in the top two positions in a group, in the exact order specified.
  • Example: You bet on 'Group D Forecast: Team A 1st, Team B 2nd'. If Team A finishes 1st and Team B finishes 2nd, your bet settles as a winner.
Group Qualification
  • Explanation: A bet on whether a specific team will qualify from their group stage in a tournament.
  • Example: You bet on Team A Group Qualification: Yes'. If Team A finishes in a qualifying position in their group, your bet settles as a winner.
Group Top 2 Yes/ No
  • Explanation: A bet on whether a specific team will finish in the top two positions of their group.
  • Example: You bet on 'Team X - Group Top 2: Yes'. If Team X finishes 1st or 2nd in their group, your bet settles as a winner.

Half Time Result
  • Explanation: A bet on the outcome of the first half of the match only (Home Win, Draw, or Away Win for the first half).
  • Example: If you bet on 'Half Result: Draw' and the score at half-time is 1-1, your bet settles as a winner.
Half Time Result / Both Teams To Score
  • Explanation: A combination bet. It requires predicting the result at half-time AND whether both teams will score in the entire match (specifically for matches involving Italian teams, as indicated).
  • Example: You bet on 'Half Time Result: Draw / Both Teams To Score: Yes'. If the score is 0-0 at half-time and the final score is 1-1, your bet settles as a winner.
Half Time Result / Total Goals
  • Explanation: A combination bet. It requires predicting the result at half-time AND the total number of goals scored in the entire match.
  • Example: You bet on 'Half Time Result: Home Win / Total Goals: Over 2.5'. If the score is 1-0 at half-time and the final score is 2-1 (3 goals total), your bet settles as a winner.
Half Time/Full Time
  • Explanation: A bet on the result at half-time AND the result at full-time. Both must be correct for the bet to win.
  • Example: You bet on 'Half Time/Full Time: Draw /Home Win'. If the score is 0-0 at half-time and the home team wins 2-0, your bet settles as a winner.
Half with Most Goals
  • Explanation: A bet on which half of the match will have more goals scored. If both halves have the same number of goals, it's a push (stakes returned).
  • Example: If the first half ends 1-0 and the second half ends 2-1, the second half had more goals, so a bet on 'Second Half with Most Goals' would settle as a winner.
Half /Match Both Teams To Score
  • Explanation: A bet on whether both teams will score in the specified period.
  • Example: You bet on '1st Half Both Teams To Score: Yes'. If the first half ends 1-1, your bet settles as a winner.
Half/Match Correct Score
  • Explanation: A bet on the exact score at the given period (half or match).
  • Example: You bet on '1st Half Correct Score: 1-0'. If the score is 1-0 at half-time, your bet settles as a winner.
Half/Match Double Chance
  • Explanation: A bet on the outcome of the specified period (half or match) – Home Win, Away Win or Draw
  • Example: You bet on '1st Half Double Chance: Home Win or Draw’. If the first half is 1-0 to the home team, your bet settles as a winner.
Half/Match Goals Range
  • Explanation: A bet on the total number of goals scored in the specified period (half or match) falling within a specified range.
  • Example: You bet on '1st Half Goals Range: 1-2 goals’. If the first half is 1-1 (2 goals), your bet settles as a winner.
Half/Match Handicap
  • Explanation: A bet on the outcome of the specified period (half or match) with a handicap applied.
  • Example: You bet on '1st Half Handicap: Home Team -1'. If the first half is 2-0 to the home team (wins by 2, so -1 handicap wins), your bet settles as a winner.
Half/Match Player to Score (including Extra Time)
  • Explanation: A bet on a specific player to score in the specified period (half or match).
  • Example: You bet on 'Player A – 1st Half Player to Score'. If Player A scores in the first half, your bet settles as a winner.
Half/Match Team X Total Goals
  • Explanation: A bet on the total number of goals scored by a specific team (Team X) in the specified period (half or match).
  • Example: You bet on '1st Half Team X Total Goals: Over 0.5'. If Team X scores 1 goal in the first half, your bet settles as a winner.
Half/Match Team X Total Goals Range
  • Explanation: A bet on the total number of goals scored by a specific team (Team X) in the specified period (half or match) falling within a specified range.
  • Example: You bet on '1st Half Team X Total Goals Range: 1-2’. If Team X scores 1 goal in the first half, your bet settles as a winner.
Half/Match Team X Winning Margins
  • Explanation: A bet on the margin of victory for a specific team (Team X) in the specified period (half or match).
  • Example: You bet on '1st Half Team X Winning Margins: Win by 1 goal’. If the first half is 1-0 to Team X, your bet settles as a winner.
Half/Match Total Goals
  • Explanation: A bet on the total number of goals scored in the specified period (half or match).
  • Example: You bet on '1st Half Total Goals: Over 1.5'. If the first half is 1-1 (2 goals), your bet settles as a winner.
Half/Match Winning Margins
  • Explanation: A bet on the margin of victory for the winning team in the specified period (half or match).
  • Example: You bet on '1st Half Winning Margins: Home Win by 1 goal'. If the first half is 1-0 to the home team, your bet settles as a winner.
Last Goalscorer
  • Explanation: A bet on which player will score the last goal of the match.
  • Example: If you bet on Player A to be the Last Goalscorer and he scores the final goal of the match, your bet settles as a winner.
Last Goalscorer/Substitute Yes/No
  • Explanation: A bet on a specific player or their substitute to score the last goal of the match.
  • Example: If you bet on Player A to be the Last Goalscorer and Player A or their substituted player scores the final goal of the match, your bet settles as a winner.
Last Penalty in Shootout Score/Miss
  • Explanation: Predicts whether the player taking the penalty that concludes the shootout will score or miss.
  • Example: If the final penalty taker misses, a bet on "Last Penalty in Shootout Miss" wins. If they score to win the shootout, "Last Penalty in Shootout Score" wins.
Last Team To Score
  • Explanation: A bet on which team will score the final goal of the match.
  • Example: If you bet on Team A to be the Last Team To Score and they score the final goal, your bet settles as a winner.
League Stage Winner
  • Explanation: A bet on which team will win a specific group or league stage of a competition.
  • Example: You bet on 'League Stage Winner: Team A’. If Team A finishes top of the league at the end of the league stage, your bet settles as a winner.
Match Shots
  • Explanation: A bet on the total number of shots taken by both teams in the match.
  • Example: If you bet on 'Over 25.5 Match Shots' and there are 28 shots in total, your bet settles as a winner.
Match Shots On Target
  • Explanation: A bet on the total number of shots on target by both teams in the match.
  • Example: If you bet on 'Under 8.5 Match Shots On Target' and there are 7 shots on target, your bet settles as a winner.
Method of Qualification
  • Explanation: A bet on how a team will qualify for the next round of a knockout competition (e.g., win in regular time, win in extra time, win on penalties).
  • Example: You bet on 'Team A - Method of Qualification: Win in Extra Time'. If Team A wins the match in extra time, your bet settles as a winner.
Method Of Victory
  • Explanation: A bet on how a team will win a match or competition.
  • Example: You bet on 'Team A - Method Of Victory: Win in Extra Time’. If Team A wins the match in extra time, your bet settles as a winner.
Most Assists
  • Explanation: A bet on the player with most assists in a game or competition.
  • Example: You bet on Player A to have the most assist in the world cup, if Player A has the highest total number of assist at the end of the competition, your bet wins.
Next Goal
  • Explanation: A bet on the outcome of the next goal scored in the match (e.g., which team will score it, or if it will be a goal at all).
  • Example: You bet on ' Next Goal: Home Team'. If the home team scores the next goal, your bet settles as a winner.
Next Goalscorer
  • Explanation: A bet on which player will score the next goal in the match.
  • Example: If you bet on Player A to score the next goal and he scores the next goal after the current scoreline, your bet settles as a winner.
Next Goalscorer/Substitute
  • Explanation: A bet on a specific player or their substitute to score the next goal in the match.
  • Example: If you bet on Player A to score the next goal and Player A or their substitute score the next goal after the current scoreline, your bet settles as a winner.
Not To Be Relegated
  • Explanation: A bet on whether a specific team will avoid relegation from their league at the end of the season.
  • Example: You bet on ‘Team A - Not To Be Relegated’. If Team A stay in the league, your bet settles as a winner.
Penalties Converted in Shootout Over/Under
  • Explanation: Predicts whether the total number of penalties successfully converted by both teams combined in a shootout will be over or under a specified number.
  • Example: If a shootout ends with a total of 7 penalties scored, a bet on "Penalties Converted in Shootout Over 6.5" wins.

Penalty Shootout to Go to Sudden Death
  • Explanation: Predicts whether the penalty shootout will reach the "sudden death" stage, where kicks are taken one by one after the initial five until a winner is decided.
  • Example: If a shootout is tied after the first five penalties for each team and proceeds to sudden death, a bet on "Penalty Shootout to Go to Sudden Death" wins.
Player Assist Milestones
  • Explanation: A bet on whether a specific player will reach a certain number of assists within a given timeframe or match.
  • Example: You bet on 'Player A - Player Assist Milestones: 2+ Assists'. If Player A provides 2 or more assists in the match, your bet settles as a winner.
Player Assists
  • Explanation: A bet on the total number of assists a specific player will provide in a match.
  • Example: You bet on 'Player A - Player Assists: Over 0.5'. If Player A provides at least one assist, your bet settles as a winner.
Player Assists/Substitute
  • Explanation: A bet on the total number of assists a specific player or their substitute will provide in a match.
  • Example: You bet on 'Player A - Player Assists: Over 0.5'. If Player A or their substitute provides at least one assist, your bet settles as a winner.
Player Goal Milestones
  • Explanation: A bet on whether a specific player will reach a certain number of goals within a given timeframe or match.
  • Example: You bet on 'Player A - Player Goal Milestones: 2+ Goals'. If Player A scores 2 or more goals in the match, your bet settles as a winner.
Player to Assist
  • Explanation: A bet on a specific player to provide at least one assist in the match.
  • Example: You bet on 'Player A to Assist'. If Player A provides an assist, your bet settles as a winner.
Player to Assist/Substitute
  • Explanation: A bet on whether a specific player will provide an assist, or if their substitute will provide an assist.
  • Example: You bet on 'Player A to Assist/Substitute: Yes'. If Player A provides an assist, your bet settles as a winner. If their substitute provides an assist, your bet also settles as a winner.
Player to Score Hat Trick Yes/No
  • Explanation: A bet on whether a specific player will score three or more goals (a hat-trick) in the match.
  • Example: You bet on 'Player A - Player to Score Hat Trick: Yes'. If Player A scores 3 goals, your bet settles as a winner.
Player to Score Hat Trick/Substitute Yes/No
  • Explanation: A bet on whether a specific player will score a hat-trick, or if their substitute will score a hat-trick.
  • Example: You bet on 'Player A - Player to Score Hat Trick/Substitute: Yes'. If Player A scores a hat-trick, your bet settles as a winner. If their substitute scores a hat-trick, your bet also settles as a winner.
Player to Score X or more (Yes/No)
  • Explanation: A bet on whether a specific player will score a specified number of goals (X) or more in the match.
  • Example: You bet on 'Player A - Player to Score 2 or more: Yes'. If Player A scores 2 goals, your bet settles as a winner.
Player to Score X+/Substitute Yes/No
  • Explanation: A bet on whether a specific player or their substitute will score a specified number of goals (X) or more in the match.
  • Example: You bet on 'Player A - Player to Score 2 or more: Yes'. If Player A or their substitute scores 2 goals, your bet settles as a winner.
Player to Score/Substitute (90 mins)
  • Explanation: A bet on whether a specific player will score a goal within the 90 minutes of regular time, or if their substitute will score a goal within the 90 minutes.
  • Example: You bet on 'Player A to Score/Substitute (90 mins): Yes'. If Player A or their substitute scores in the match, your bet settles as a winner.
Player Total Goals
  • Explanation: A bet on the total number of goals a specific player will score in a match or tournament.
  • Example: You bet on 'Player A - Player Total Goals: Over 1.5'. If Player A scores 2 or more goals, your bet settles as a winner.
Region Winner
  • Explanation: A bet on the winner of a specific geographical region's tournament or league.
  • Example: You bet on 'South American Winner: Brazil'. If Brazil wins the designated South American competition, your bet settles as a winner.
Relegated Teams
  • Explanation: A bet on which teams will be relegated from a league at the end of the season.
  • Example: You bet on 'Relegated Teams: Team A, Team B, Team C'. If all three teams are relegated, your bet settles as a winner.
Result / Both Teams To Score
  • Explanation: A combination bet on the final match result (Home Win, Draw, Away Win) AND whether both teams will score in the match.
  • Example: You bet on 'Result / Both Teams To Score: Home Win / Yes'. If the home team wins and both teams score (e.g., 2-1), your bet settles as a winner.
Result / Goals Range
  • Explanation: A combination bet on the final match result AND the total number of goals scored in the match falling within a specified range.
  • Example: You bet on ' Result / Goals Range: Draw / 2-3 Goals'. If the match ends in a draw with a total of 2 or 3 goals (e.g., 1-1), your bet settles as a winner.
Result / Total Goals
  • Explanation: A combination bet on the final match result AND the total number of goals scored in the match.
  • Example: You bet on 'Result / Total Goals: Away Win / Over 2.5 Goals'. If the away team wins and there are 3 or more goals in the match (e.g., 1 -2), your bet settles as a winner.
Score with a Header
  • Explanation: Predicts if a specific player will score a goal using their head during the match.
  • Example: If Player X scores a goal by heading the ball into the net, a bet on "Player X to Score with a Header" wins.
Season Handicap – Winner
  • Explanation: A bet on the winner of a league or competition, with a handicap applied to their final league position or points total.
  • Example: You bet on 'Team X - Season Handicap - Winner : -5 points'. If Team X wins the league and is still above 2nd with a -5 points handicap applied, your bet settles as a winner.
Season Match Bet
  • Explanation: A bet comparing two teams over the course of a season. The team that finishes higher in the league table wins the bet.
  • Example: You bet on 'Team Y to finish higher than Team Z over the season'. If Team Y finishes above Team Z in the league table, your bet settles as a winner.
Shootout Correct Score
  • Explanation: Predicts the exact final score of the penalty shootout.
  • Example: If Team A wins a shootout 4-3, a bet on "Shootout Correct Score 4-3" wins.

Team First Goalscorer
  • Explanation: A bet on which player will score the first goal for a specific team. Own goals do not count.
  • Example: You bet on 'Manchester United - Team First Goalscorer: Player A. If Player A scores the first goal for Manchester United, your bet settles as a winner.
Team Higher Finish
  • Explanation: A bet comparing two teams within the same league or competition. The team that finishes in a higher position at the end of the season wins the bet.
  • Example: You bet on 'Chelsea to finish higher than Tottenham'. If Chelsea finishes above Tottenham in the league table, your bet settles as a winner.
Team Penalties Converted in Shootout
  • Explanation: Predicts whether a specific team will convert over or under a set number of penalties in the shootout.
  • Example: If Team A converts 3 penalties in a shootout, a bet on "Team A Penalties Converted in Shootout Over 2.5" wins.
Team to Get Most Shots:
  • Explanation: Bet on which team will have more total shots (on and off target) during the match.
  • Example: Team A to get most shots. If Team A has more shots than Team B, the bet wins.
Team to Get Most Shots on Target:
  • Explanation: Bet on which team will have more shots on target during the match.
  • Example: Team B to get most shots on target. If Team B has more shots on target than Team A, the bet wins.
Team to Take Last Penalty
  • Explanation: Predicts which team will take the penalty that concludes the shootout.
  • Example: If Team B takes the final penalty of the shootout (regardless of whether it's scored or missed), a bet on "Team to Take Last Penalty: Team B" wins.
Team X - 10 Minute Goals:
  • Explanation: Bet on the away team's total goals in the first 10 minutes being under, exactly, or over a set number, with alternative lines.
  • Example: Alternative Away Team 10 Minute Goals 3-Way: Over 0.5. If the away team scores 1 or more goals in the first 10 minutes, the bet wins.
Team X Extra Time Shots
  • Explanation: A bet on the total number of shots taken by a specific team (Team X) during any extra time played in a match.
  • Example: If a match goes to extra time and Team X takes 3 shots, a bet on 'Team X Extra Time Shots: Over 2.5' would settle as a winner.
Team X Extra Time Shots on Target
  • Explanation: A bet on the total number of shots on target by a specific team (Team X) during any extra time played in a match.
  • Example: If a match goes to extra time and Team X has 2 shots on target, a bet on 'Team X Extra Time Shots on Target: Under 2.5' would settle as a winner.
Team X Penalty (Shootout)
  • Explanation: Predicts if a specific player from a specific team will score or miss a penalty during the shootout.
  • Example: If Player X from Team A takes a penalty and scores, a bet on "Team A Player X Penalty (Shootout): Score" wins. If they miss, "Team A Player X Penalty (Shootout): Miss" wins.
Team X Shots
  • Explanation: A bet on the total number of shots taken by a specific team (Team X) in the match.
  • Example: If you bet on 'Team Y - Team X Shots: Over 15.5' and Team Y takes 17 shots, your bet settles as a winner.
Team X Shots On Target
  • Explanation: A bet on the total number of shots on target by a specific team (Team X) in the match.
  • Example: If you bet on 'Team Z - Team X Shots On Target: Under 5.5' and Team Z has 4 shots on target, your bet settles as a winner.
Team X Time of Next Goal
  • Explanation: A bet on the time period in which a specific team (Team X) will score their next goal.
  • Example: You bet on “Team A – X Goal Before 10:00”. If Team A scores their next goal Before 10:00, your bet settles as a winner.
Teams X Score in Both Halves
  • Explanation: Bet on whether a team will score in both halves of the game (1st half/2nd half)
  • Example: You bet on Team A – to score in both halves of the game. If Team A scores 1 goal or more in each half, your bet wins
Time of Next Goal
  • Explanation: A bet on the time period in which the next goal in the match will be scored.
  • Example: You bet on ‘X Goal: 1-10 mins'. If the next goal is scored between the 1st and 10th minute, your bet settles as a winner.
To Be Promoted
  • Explanation: A bet on whether a specific team will achieve promotion to a higher league at the end of the season.
  • Example: You bet on 'Leeds United - To Be Promoted: Yes'. If Leeds United are promoted, your bet settles as a winner.
To Be Relegated
  • Explanation: A bet on whether a specific team will be relegated from their league at the end of the season.
  • Example: You bet on 'Burnley - To Be Relegated: Yes'. If Burnley are relegated, your bet settles as a winner.

To Finish In Top Half
  • Explanation: A bet on whether a specific team will finish in the top half of the league table at the end of the season.
  • Example: You bet on 'Aston Villa - To Finish In Top Half: Yes'. If Aston Villa finish in the top half of the league, your bet settles as a winner.
To Finish in Top X
  • Explanation: A bet on whether a specific team will finish within the top 'X' positions in the league table at the end of the season.
  • Example: You bet on 'West Ham - To Finish in Top 6: Yes'. If West Ham finish in the top 6 positions, your bet settles as a winner.
To Finish X
  • Explanation: A bet on a specific team to finish in a particular position in the league table at the end of the season.
  • Example: You bet on 'Everton to Finish 12th'. If Everton finish exactly in 12th place, your bet settles as a winner.
To Finish X Position in League Stage
  • Explanation: A bet on a specific team to finish in a particular position within their group or league stage of a tournament.
  • Example: You bet on 'Team C - To Finish 1st Position in League Stage'. If Team C finishes top of their group, your bet settles as a winner.
To Lift The Trophy
  • Explanation: A bet on a specific team to win a tournament or competition outright.
  • Example: You bet on 'Liverpool - To Lift The Trophy'. If Liverpool win the competition, your bet settles as a winner.
To Qualify
  • Explanation: A bet on whether a specific team will qualify for the next round of a knockout competition.
  • Example: You bet on 'AC Milan - To Qualify'. If AC Milan progress to the next round, your bet settles as a winner.
To Reach Conference Semi-Final
  • Explanation: A bet on a specific team to reach the semi-final stage of a particular conference or competition.
  • Example: You bet on 'Team D - To Reach Conference Semi-Final'. If Team D reaches the semi-finals, your bet settles as a winner.
To Reach Final
  • Explanation: A bet on a specific team to reach the final match of a tournament or competition.
  • Example: You bet on 'France - To Reach Final'. If France reaches the final, your bet settles as a winner.
To Reach Quarter-Final
  • Explanation: A bet on a specific team to reach the quarter-final stage of a knockout competition.
  • Example: You bet on 'Spain - To Reach Quarter-Final'. If Spain reaches the quarter-finals, your bet settles as a winner.
To Reach Semi-Final
  • Explanation: A bet on a specific team to reach the semi-final stage of a knockout competition.
  • Example: You bet on 'England - To Reach Semi-Final'. If England reaches the semi-finals, your bet settles as a winner.
To Score A Penalty
  • Explanation: A bet on whether a specific player or team will score a penalty during the match (this can include penalties taken during regular time, extra time, or a shootout).
  • Example: You bet on 'Player W - To Score A Penalty'. If Player W takes and scores a penalty, your bet settles as a winner.
To Score or Assist/Substitute
  • Explanation: A bet on whether a specific player will score a goal or provide an assist, or their direct substitute
  • Example: You bet on 'Player X - To Score or Assist/Substitute: Yes'. If Player X scores, or if their direct substitute scores, your bet settles as a winner.
To Score or Assist?
  • Explanation: A bet on whether a specific player will score a goal or provide an assist in the match.
  • Example: You bet on 'Player Y - To Score or Assist? Yes'. If Player Y scores a goal or provides an assist, your bet settles as a winner.
To Score X Or More Goals
  • Explanation: A bet on a specific team or player to score a specified number of goals (X) or more in the match.
  • Example: You bet on ‘Player A - To Score 3 Or More Goals'. If Player A scores 3 or more goals, your bet settles as a winner.
To Win Both Halves
  • Explanation: A bet on a specific team to win both the first half and the second half of the match.
  • Example: You bet on 'Home Team - To Win Both Halves'. If the home team wins both halves of the game independently, your bet wins.
To Win Either Half
  • Explanation: A bet on a specific team to win either the first half or the second half of the match (or both).
  • Example: You bet on 'Away Team - To Win Either Half'. If the away team wins the first half, or wins the second half, or wins both, your bet settles as a winner.
To Win Outright
  • Explanation: A bet on a specific team to win a tournament or competition outright.
  • Example: You bet on 'Manchester City - To Win Outright'. If Manchester City wins the Premier League, your bet settles as a winner.
To Win Shootout:
  • Explanation: Bet on which team will win a penalty shootout if the match goes to one (typically after extra time in knockout competitions).
  • Example: Team C to win the shootout. If Team C wins the penalty shootout, the bet wins.
To Win To Nil
  • Explanation: A bet on a specific team to win the match without conceding any goals.
  • Example: You bet on 'Liverpool - To Win To Nil'. If Liverpool wins the match 2-0, your bet settles as a winner. If they win 2-1, your bet loses.
Top Goalscorer
  • Explanation: A bet on which player will score the most goals in a specific match, tournament, or league.
  • Example: You bet on 'Cristiano Ronaldo - Top Goalscorer' in a tournament. If Ronaldo scores more goals than any other player in that tournament, your bet settles as a winner.
Top League Goalscorer
  • Explanation: A bet on which player will score the most goals in a specific league over the course of the season.
  • Example: You bet on 'Harry Kane - Top League Goalscorer'. If Kane scores the most goals in the Premier League, your bet settles as a winner.
Total Goals/Both Teams To Score
  • Explanation: A combination bet on the total number of goals scored in the match AND whether both teams will score.
  • Example: You bet on 'Total Goals/Both Teams To Score: Over 2.5 / Yes'. If the match has 3 or more goals and both teams score (e.g., 2-1 or 3-1), your bet settles as a winner.

Total Goals Scored on Day:
Explanation: Bet on the total number of goals scored across all specified matches taking place on a particular day (over/under).
Example: Total goals scored on Saturday Over 25.5. If the sum of goals from all Saturday matches is 26 or more, the bet wins.

Total Penalties Taken in Shootout
  • Explanation: Predicts the total number of penalties taken by both teams combined in a shootout.
  • Example: If a shootout concludes after 7 penalties have been taken (e.g., 4-3 score), a bet on "Total Penalties Taken in Shootout Over 6.5" wins.
Tournament Totals
  • Explanation: A bet on the total number of goals scored in an entire tournament, or a specific aspect of it (e.g., total penalties awarded).
  • Example: You bet on 'World Cup - Tournament Totals: Over 150 Goals'. If the total number of goals scored in the World Cup is 151 or more, your bet settles as a winner.
Tricast:
  • Explanation: Bet on the exact 1st, 2nd, and 3rd place finishers in the correct order.
  • Example: Team A 1st, Team B 2nd, Team C 3rd. If this exact order occurs, the bet wins.

Tricast:
• Explanation: Bet on the exact 1st, 2nd, and 3rd place finishers in the correct order.
• Example: Team A 1st, Team B 2nd, Team C 3rd. If this exact order occurs, the bet wins.

Winner And Top Goalscorer
  • Explanation: A combination bet on which team will win a tournament AND which player will be the top goalscorer in that tournament. Both selections must be correct.
  • *Example: You bet on 'Winner: France / Top Goalscorer: Player A. If France wins the tournament and Player A is the top scorer, your bet settles as a winner.

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