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Rugby Union

Rugby Union

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In addition to the following sports betting rules, the General rules applicable to all bets offered on the website apply. However, the sports rules will take precedence over the general rules.

If you wish to download a copy of our Sports Rules please click here.

General rules
Unless otherwise stated all Rugby bets are settled including any extra-time if played.

The following markets (including Alternatives of the parent market listed) exclude extra-time/golden point, if played, for settlement purposes:

Handicap 3-Way
Match Result 3-Way
Match Result with Draw
Total 3-Way
Full Time Result
Total Points 3-Way

If there is a change of venue for a match other than the one advertised, all bets on that match are void.

If the opponent changes from what was announced, all bets on the relevant match are void.

Abandoned matches
All bets are void except those where the outcome has already been determined.

Matches postponed
Postponed matches are cancelled unless they are played within five days of the originally scheduled date.

Matches interrupted
If a match is interrupted, but subsequently resumes (from the point at which it was stopped) and is completed within 48 hours of its original schedule, all bets remain valid.

Otherwise, if the match resumes but does not reach its conclusion within 48 hours following its original scheduled date, this will be considered a stoppage and bets on the original match will be void, with the exception of bets whose result has already been determined before the first interruption.

If a match is interrupted for any reason and then completely replayed, this will be treated as a stoppage and bets on the original fixture will be void, except for bets where the outcome has already been determined before the first interruption.

Matches not played as scheduled
In the event of a change of venue, bets already placed will remain valid, provided that the home team remains designated as such. If the home and away teams in a match are reversed, bets placed based on the original order will be void.

Outright betting
For all bets on a season and a competition, including bets like Win the group / Reach the final / Name the finalists, they will be void if all scheduled matches are not played, unless the result is already determined. Future appeals and/or disqualifications will not affect betting.

If a series of rounds or matches (e.g. group stage) or a competition is not completed for any reason, bets placed after the last completed match will be void.

Unless otherwise specified, only the regular season is taken into account. The final standings of the teams at the end of the scheduled games will determine the rankings, without taking into account the playoffs (knockout games following the regular season) or any subsequent investigations (or potential point deductions) by the leagues in question

Finish Last: Settlement will be based on the team finishing last in the relevant league at the end of the regular season.

Match up
Handicap Betting / Other Options / Additional Handicap Betting (In-Play Betting Included) / Match and Team Total Points / Totals – Other Options (In-Play Betting Included): Push rules apply for two-option bets.

Next Try 2 Options: Bets will be void if no further tries are scored.

Total tries scored / Total team tries scored / Scored most tries (including others): For two-way bets, if the scores are the same for the relevant selection, bets will be void. Penalty tries are included in these types of bets.

Total Penalties Scored: Settlement is based on the number of successful penalties, not penalties awarded.

Action to score 1st point / 1st team to score / Action to score 1st point of 2nd half / 1st point (2nd half) / 1st team to score / 1st team to score a try / Action to score last point of 1st half / Action to score last point of the match / Team to score last / Team to score last try: Penalty tries are included for all these bet types. Conversions are not considered for all bets on actions that result in scoring.

Action that allows you to score the first point with 4 options: penalty tries are included in this type of bet.

Score the most tries or penalties: a tie is one of the available options. Penalty tries are included in this type of bet.

The first team to score wins: Includes Overtime

1st try scored / Result of the 1st half: Predict the team that will score the first try and the result of the first half. A rating is selected for "No tryscorer". Penalty tries are included in this type of bet.

Score the 1st try / Result: Predict the team that will score the first try and the result of the match, excluding possible extra time. A rating is selected for "No Test Marker". Penalty tries are included in this type of bet.

Team to score first and match result: Predict the team that will score first and the result of the match, excluding possible extra time.

Double margin bet for the winner at half-time / full-time: Predict the winning team and the winning margin at half-time and at the end of the match, excluding possible extra time. In the event of a tie at half-time or full-time, settlement of bets will be based on the 'Any Other' option.

1st team to score, Lead at halftime and Win the match: Predict the outcome of these three types of bets. If a combination is not offered, settlement of bets will be based on the “Any Other” option.

Double chance: Predict the result at half-time and at the end of regular time.

Winning margin including exact difference between teams and alternative margin: For settlement purposes, the margin at the end of the match is used (the Draw option is available). In the specific case of the 4-option Winner Margin bet, in the event of a tie bets will be void.

Bets on “Who will be the first to…?” » : Predict which team will reach a given points total first (the "None" option is available).

Halftime Score Betting: First half bets are settled at the end of the first half. Bets on the second half are settled at the end of regular time and exclude possible extra time. The relevant half must be completed for bets to stand, unless the outcome of the relevant bet type is already determined.

4-way result / Win in overtime / Win the trophy / Qualify / Match goes to overtime: the rules will include overtime / sudden death and any penalty shootouts.

Triple bet: If the match ends in a tie, bets will be settled under the 'Any Other Result' option.

First (including home and away team scorer bets) / Last (including home and away team scorer bets) / First 2nd half tryscorer

Bets on players not participating in the match will be void. If your player comes on after a try has been scored, bets on the first tryscorer will be void. If your player came on at any time before the first try was scored, your bet stands. Regarding the 2nd Half First tryscorer bet, if your player comes on after the first try of the second half has been scored, 2nd Half First tryscorer bets will be void. If your player came on at any time before the first try of the 2nd half was scored, your bet stands.

If the first try is a penalty try, the scorer of the second try will be considered the winner for settlement purposes.

For the purpose of the last tryscorer, bets will stand on players participating in a match.

If the last try is a penalty try, the bet will be settled according to the previous tryscorer.

We do our best to offer a “First/Last Player to Score a Try” market for all participants. However, a player who scores the first or last try will be considered the winner even if they were not initially listed among the available options

Player scores a try at any time / Player scores 2 or more tries / Player scores 3 or more tries
Bets will be valid on players participating in a match.

Bets on players in a match not going to completion will be void unless the outcome of those bets is already determined.

Live Betting – Next Tryscorer & Team's Next Tryscorer
Bets on players not participating in the match will be void. If your player comes on after a specified try has been scored (e.g. the first), bets on that try number will be void. If your player came on at any time before the specified try was scored, your bet stands. If you place a bet on a player after he has left the field and that player no longer participates in the match, stakes on him will be void for that type of bet.

If the specified try is a penalty try, the scorer of the next try will be deemed the winner for settlement purposes.

Bets on a 10-minute interval
The relevant 10 minute period must be completed for bets to stand, unless the outcome of the relevant bet type is already determined.

Bets on "Team that will reach"
Predict which team will reach a given points total. The relevant period must be completed for bets to stand, unless the outcome of the relevant bet type is already determined.

Team leading after X minutes
The selected period must be completed for bets to stand. Draw is one of the available options.

Total successful drops
Payment will be made based on the number of successful drops.

Live betting 2 options (including overtime)
Where offered, all bets stating 'includes overtime' in their title will encompass all periods of any overtime for settlement purposes. The bets are as follows:

Handicap 2 options (including extra time) (other options included) / Total points (including extra time) (other options included) / Total points of a team (including extra time) / Total tries scored (including extra time) / Total tries scored by the team (including extra time) Specifically for the bets detailed below, settlement will include all periods of extra time / sudden death as well as any penalty shootouts:

Winner (including extra time) / Winner of the 2nd half (including extra time)

Live betting on the half-time score
For live half-time score bets, the chosen half must be completed for bets to stand (unless the outcome of the bet in question is already determined). Live half-time betting does not take into account possible overtime.

Live betting on a 10-minute interval
10-minute interval bets: The relevant 10-minute period must be completed for bets to stand, unless the outcome of the relevant bet type is already determined.

Minute of team's first try / of the match / First try of the 2nd half / Last try
Penalty tries are included. If no try is scored in the 1st or 2nd half, bets will be settled as after.

Minute of 1st successful penalty / Minute of 1st successful penalty by team
If no penalty is successful, bets will be settled as 'after'.

Minute of 1st try / Minute of 1st team try
Penalty tries are taken into account. If no try is scored, bets will then be settled as 'after'.

1st team to score a try
The bet includes the 'No Try Scored' option.

Player – Match up
Predict which player will score the most points. Both players must start the match or bets will be void. In the event of a tie, all bets will be refunded. Bets are only valid during regular time.

Will there be a successful drop?
For settlement purposes, the drop must be successful.

Number of tries – Team tries / Score a try / 1st team to score a try
Penalty tries are taken into account. Bets are only valid during regular time.

Total tries scored by the team (other options included)
Penalty tries are taken into account. Bets are only valid during regular time.

Most successful tries or penalties / Team that scores the most tries or penalties
Penalty tries are taken into account. Penalties must be successful.

The team wins both halves / Wins both halves / The team wins one of the two halves
Both halves must be completed for bets to stand.

Will the home/away team score three consecutive tries?

Team led during the match
Predict whether the selected team will be behind at any point in a given match.

Team that scores last
Includes possible overtime.

Team that scores the most / the least
Only highlighted teams are considered. Dead-Heat rules apply. In any case, the recalculation of the odds will not result in the application of odds lower than 1.

1st try converted
Predict whether the first try of the match will be converted. Penalty tries are taken into account.

Combined tryscorer and winning margin / Combined tryscorer and winning margin – 1st half and Combined tryscorer and match winner / Combined tryscorer and winner - 1st half.

If your player comes on after a try has been scored or does not play before a try is scored, bets will be void. If a match is abandoned after a try has been scored, all bets will become straight on the first try scorer at the appropriate odds. If there are no try scorers during the match/half time, all bets will be settled as losers.

Combined (exact score + goalscorer) at any time
Bets will be valid on players participating in a match.

If a match is abandoned after a try(s) has been scored, all suitable bets will become straight on the tryscorer at any time at the appropriate odds. If penalty try(s) are scored, the player(s) awarded the try(s) by the relevant governing body will be deemed the winner(s) of the 'Anytime tryscorer' element of the bet. If there are no tryscorers during the match, all bets will be considered losers.

Highest scoring team – Handicap
All scheduled matches must be completed for bets to stand. The settlement will include the handicap added to the score of the selected team. Dead-Heat rules apply. In any case, the recalculation of the odds will not result in the application of odds lower than 1.

Bets on the season
Top try scorer: The rules are based on the regular season only (play-offs are not taken into account).

Will finish last: Settlement made according to the team finishing at the bottom of the table (whether relegated or not).

Most losses (regular season): Settlement made according to the team suffering the most defeats during the regular season. If two or more teams record the same number of losses, the winner will be the team with the worst differential between points scored and points conceded. The regular season must be completed for bets to stand.

Special bets on the World Cup

Specifically regarding tournament special bets, all scheduled matches must be completed or bets will be void, unless the outcome is already determined: Total tries in the tournament / Total points in the tournament / Total drops scored in the tournament / Total points scored by the team in the tournament / Total tries scored by the team in the tournament.

Six Nations Tournament Special Bets
Triple Crown Winner: One of the British nations (England, Ireland, Scotland or Wales) must win all three matches against the others.

Grand Slam Winner: Each participant must win all five of their matches.

Six Nations Tournament Winner: If two teams finish at the top of the standings with the same number of points, the official rules of the competition will determine the winner for settlement purposes. All matches must be completed. Otherwise, bets will be void.

Team Total Points and Total Try Scores: The team must complete all five of its Six Nations matches for bets to stand, unless the outcome is already determined. In the event of a match being postponed or abandoned, bets are void unless the outcome has already been determined.

Tournament top tryscorer: all participants, whether playing or not. Dead-Heat rules apply. In any case, the recalculation of the odds will not result in the application of odds lower than 1.

Total Team Wins and Total Team Wins - 2 options: The team must complete all five Six Nations matches for bets to stand, unless the outcome is already determined.

Bets on a series / a tour
Bets are void if the scheduled number of matches (according to the respective organizers) do not take place or are changed, unless the outcome is already determined.

If no further matches take place in a series after bets have been placed, bets are void.

Player-related bets: Dead-Heat rules apply. In any case, the recalculation of the odds will not result in the application of odds lower than 1. Bets on players selected for the series/tour but who do not play will be deemed losers.

Betting Rules
Statistics provided by the official website of the relevant competition will be used to execute bets.

Markets

10 Minute Team X to Score:
  • Explanation: Bet on a specific team scoring any points within the first 10 minutes of the match.
  • Example: Team A to score in the first 10 minutes. If Team A scores any points within the first 10 minutes, the bet wins.
10 Minute Team X to Score a Try:
  • Explanation: Bet on a specific team scoring a try within the first 10 minutes of the match.
  • Example: Team B to score a try in the first 10 minutes. If Team B scores a try within the first 10 minutes, the bet wins.
10 Minute Total 2-Way:
  • Explanation: Bet on whether the total points scored by both teams in the first 10 minutes will be over or under a set number.
  • Example: First 10 minutes total points Over 6.5. If 7 or more points are scored in total, the bet wins.
10 Minute Winner:
  • Explanation: Bet on which team will be leading after the first 10 minutes of the match.
  • Example: Team C to lead after 10 minutes. If Team C is ahead on points after 10 minutes, the bet wins.
10 Minute/Half/Match Winning Margin:
  • Explanation: Bet on the margin of victory for the winning team at the 10-minute mark, end of the half, or full time.
  • Example: Team D to win by 1-12 points at full time. If Team D wins the match by a margin of 1 to 12 points, the bet wins.
10 Minute/Half/Match Handicap:
  • Explanation: Bet on a team to win with a handicap at the 10-minute mark, end of the half, or full time.
  • Example: Team E -6.5 handicap at full time. If Team E wins the match by 7 or more points, the bet wins.
10 Minute/Half/Match Total Tries:
  • Explanation: Bet on the total number of tries scored at the 10-minute mark, end of the half, or full time (over/under).
  • Example: Total tries in the match Over 3.5. If 4 or more tries are scored in the match, the bet wins.
1st Half Start +8.5:
  • Explanation: Bet on a team winning the first half with a +8.5 handicap.
  • Example: Team F +8.5 in the 1st half. If Team F wins the first half, or loses by 8 points or fewer, the bet wins.
1st Half Wincast:
  • Explanation: Bet on a specific player to score the first try AND their team to win the first half.
  • Example: Player G to score first try and Team A to win 1st half. If Player G scores the first try and Team A leads at half-time, the bet wins.
2nd Half Team To Score First:
  • Explanation: Bet on which team will score the first points in the second half.
  • Example: Team H to score first in 2nd half. If Team H scores the first points (try, penalty, drop goal) in the second half, the bet wins.
Any Player Within Group to Score a Try:
  • Explanation: Bet on any player from a specified group of players scoring a try in the match.
  • Example: Any player from Group (Player A, B, C) to score a try. If Player A, B, or C scores a try at any point, the bet wins.
Anytime Tryscorer:
  • Explanation: Bet on a specific player scoring a try at any point during the match.
  • Example: Player D to score anytime. If Player D scores a try at any point in the match, the bet wins.
Anytime/Half/Match Scorecast:
  • Explanation: Bet on a specific player to score the first try AND the final score of the match (or half).
  • Example: Player E to score first try and match score to be Team A 20-10. If Player E scores the first try and the final score is exactly 20-10 to Team A, the bet wins.
Both Teams to score X Points:
  • Explanation: Bet on both teams scoring a specific number of points or more in the match.
  • Example: Both teams to score 10+ points. If both teams score 10 or more points, the bet wins.
Conference Winner:
- Explanation: Bet on which team will win their respective conference or league title (e.g., Super League, NRL).
  • Example: Team A to win the Super League Conference. If Team A finishes top of the Super League table or wins the Grand Final associated with that conference, the bet wins.
Double Result:
  • Explanation: Bet on a team to be leading at half-time AND to win the match.
  • Example: Team F leads at half-time and wins the match; the bet wins.
Draw No Bet
  • Explanation: Bet on which team will win the match
  • Example: If Team A wins the match; your bet on "Team A" wins. If there is a tie, the bet is refunded
Dual Forecast:
  • Explanation: Bet on two specified teams finishing in the top two positions of a league or tournament, in any order.
  • Example: Team B and Team C to finish in the top two. If Team B finishes 1st and Team C 2nd, OR Team C finishes 1st and Team B 2nd, the bet wins.
Either Player to Score a Try:
  • Explanation: Bet on one of two specified players scoring a try in the match.
  • Example: Player G or Player H to score a try. If either Player G or Player H scores a try, the bet wins.
Either Team to Win by 1-12 Pts:
  • Explanation: Bet on either team winning the match by a margin of 1 to 12 points.
  • Example: Team A wins by 8 points. The bet wins.
Either Team to win by 13+ Pts:
  • Explanation: Bet on either team winning the match by a margin of 13 points or more.
  • Example: Team B wins by 15 points. The bet wins.
Either To Score 1st Try:
- Explanation: Bet on either of two specified players scoring the first try of the match.
  • Example: Player C or Player D to score the first try. If either C or D scores the first try, the bet wins.
Either To Score a Try:
  • Explanation: Bet on either of two specified players scoring a try in the match.
  • Example:* Player I or Player J to score a try. If either Player I or Player J scores a try, the bet wins.
Finals Series Top Points Scorer:
  • Explanation: Bet on which player will score the most points in the entire Finals Series.
  • Example: Player K to be Top Points Scorer. If Player K scores more points than anyone else in the Finals Series, the bet wins.
Finals Series Top Tryscorer:
  • Explanation: Bet on which player will score the most tries in the entire Finals Series.
  • Example: Player L to be Top Tryscorer. If Player L scores more tries than anyone else in the Finals Series, the bet wins.
Finish Position in Pool:
  • Explanation: Bet on a team's final finishing position within their pool stage group in a tournament.
  • Example: Team D to finish 1st in Pool A. If Team D finishes top of Pool A, the bet wins.
First Scoring Play:
  • Explanation: Bet on the first scoring play in the game
  • Example: First scoring play to be a Try. If the first points are scored via a try, the bet wins.
First Tryscorer:
  • Explanation: Bet on which player will score the first try of the match.
  • Example: Player M to score the first try. If Player M scores the first try, the bet wins.
Full Time Result:
  • Explanation: Bet on the outcome of the match
  • Example: Team A to win at full time. If Team A wins the match, the bet wins.
Grand Final Winner:
  • Explanation: Bet on which team will win the Grand Final.
  • Example: Team B to win the Grand Final. If Team B wins the Grand Final, the bet wins.
Grand Slam:
  • Explanation: Bet on a team in the Six Nations Championship that beats all the others during one year's competition
  • Example: Team E to win the Grand Slam. If Team E wins all their games, the bet wins.
Half Winner:
  • Explanation: Bet on which team will win a specific half (first or second).
  • Example: Team C to win the first half. If Team C leads at half-time, the bet wins.
Half Winning Margin
  • Explanation: This market predicts the exact point difference by which a team will win at half-time.
  • Example: You bet on "Team A to win by 2 points (First Half)". If the score at half-time is 12-10 to Team A, your bet wins. If the score is 12-9, 12-8, or any other margin, your bet loses.

Half/Match Race to X Points:
Explanation: Bet on which team will be the first to reach a specific number of points (X) in a specific half or the match.
Example: Team D to reach 10 points first in the match. If Team D scores 10 points before the opponent, the bet wins.

Half/Match Team X Total Points:
  • Explanation: Bet on the total points scored by a specific team in a specific half or the match (over/under).
  • Example: Team E to score over 12.5 points in the second half. If Team E scores 13 or more points in the second half, the bet wins.
Half/Match Team X Total Tries:
  • Explanation: Bet on the total number of tries scored by a specific team in a specific half or the match (over/under).
  • Example: Team F to score over 1.5 tries in the match. If Team F scores 2 or more tries, the bet wins.
Half/Match Total Points:
  • Explanation: Bet on the total number of points scored in a specific half or the match (over/under).
  • Example: Total points in the match Over 40.5. If 41 or more points are scored, the bet wins.
Highest Scoring Half:
Explanation: Bet on which half (first or second) will have more points scored.
  • Example: The second half to be the highest scoring half. If more points are scored in the second half, the bet wins.
Last Tryscorer:
  • Explanation: Bet on which player will score the last try of the match.
  • Example: Player N to score the last try. If Player N scores the last try, the bet wins.
Most Tries:
  • Explanation: Bet on which player or team will score the most tries in a specific match or tournament.
  • Example: Player F to score the most tries in the match. If Player F scores more tries than any other player, the bet wins.
Most Tries Handicap:
  • Explanation: Bet on which player or team will score more tries, with a handicap applied to their try count.
  • Example: Player G -1.5 tries handicap. If Player G scores 2 or more tries than the other player in the matchup, the bet wins.
Name the Finalists:
  • Explanation: Bet on which two teams will reach the Final.
  • Example: Team G and Team H to reach the Final. If both Team G and Team H reach the Grand Final, the bet wins.
Next Try:
  • Explanation: Bet on which team will score the next try of the match.
  • Example: Team I to score the next try. If Team I scores the next try, the bet wins.
Next Tryscorer:
  • Explanation: Bet on which player will score the next try of the match.
  • Example: Player O to score the next try. If Player O scores the next try, the bet wins.

Player to Score X or More Tries:
  • Explanation: Bet on a specific player scoring a certain number (X) or more tries in the match.
  • Example: Player P to score 2+ tries. If Player P scores 2 or more tries, the bet wins.
Player Total Points:
  • Explanation: Bet on the total number of points a specific player will score in a match (over/under).
  • Example: Player H Over 10.5 total points. If Player H scores 11 or more points (e.g., two tries and a conversion), the bet wins.
Regular Season Handicap:
  • Explanation: Bet on a team winning with a handicap during the regular season.
  • Example: Team J -6.5 handicap in a regular season match. If Team J wins by 7 or more points, the bet wins.
Regular Season Head To Head:
  • Explanation: Bet on which of two specified teams will win a regular season match against each other.
  • Example: Team K to beat Team L in the regular season. If Team K finishes higher than Team L, the bet wins.
Regular Season Try Scorer Match Ups:
  • Explanation: Bet on which of two specified players will score more tries during the regular season.
  • Example: Player Q to score more tries than Player R in the regular season. If Player Q scores more tries, the bet wins.
Regular Season Winner:
  • Explanation: Bet on which team will win the regular season league title.
  • Example: Team M to win the regular season. If Team M finishes top of the league, the bet wins.
Regular Season Wins:
  • Explanation: Bet on how many regular season games a specific team will win.
  • Example: Team N to win 15+ regular season games. If Team N wins 15 or more games, the bet wins.
Score 1st Try / 1st Half Result:
  • Explanation: Bet on which team scores the first try AND which team leads at half-time.
  • Example: Team A scores first try and Team B leads at HT. If both conditions are met, the bet wins.
Score 1st Try / Match Result:
  • Explanation: Bet on which team scores the first try AND which team wins the match.
  • Example: Team C scores first try and Team C wins the match. If both conditions are met, the bet wins.
Score First / Half Time / Full Time:
  • Explanation: Bet on which team scores first, which team leads at half-time, AND which team wins the match.
  • Example: Team E scores first, Team F leads at HT, Team E wins the match. If all three conditions are met, the bet wins.
Series Correct Score:
  • Explanation: Bet on the exact score of a series (e.g., a best-of-3 series ending 2-1).

• Example: Team G to win the series 2-1. If Team G wins the series 2 games to 1, the bet wins.
Start +12.5:
  • Explanation: Bet on a team winning with a +12.5 handicap.
  • Example: Team H +12.5. If Team H wins the match, or loses by 12 points or fewer, the bet wins.
Straight Forecast:
  • Explanation: Bet on two specified teams finishing in the top two positions of a league or tournament, in the exact order.
  • Example: Team D 1st and Team E 2nd. If Team D finishes 1st and Team E finishes 2nd, the bet wins.
Team Finishing Position:
  • Explanation: Bet on a team's final league position or tournament placement.
  • Example: Team F to finish 4th of the regular season. If Team F finishes 4th, the bet wins.
Team to Score First:
  • Explanation: Bet on which team will score the first points of the match.
  • Example: Team I to score first. If Team I scores the first points (try, penalty, drop goal), the bet wins.
Team to Score First Try:
  • Explanation: Bet on which team will score the first try of the match.
  • Example: Team J to score the first try. If Team J scores the first try, the bet wins.
Team to Score Last:
  • Explanation: Bet on which team will score the final points of the match.
  • Example: Team K to score last. If Team K scores the final points, the bet wins.
Team to Score Last Try:
  • Explanation: Bet on which team will score the final try of the match.
  • Example: Team L to score the last try. If Team L scores the final try, the bet wins.
Team to Score Most Tries:
  • Explanation: Bet on which team will score more tries in the match.
  • Example: Team M to score more tries than Team N. If Team M scores more tries, the bet wins.
Team to Score Most Tries Handicap:
  • Explanation: Bet on which team will score more tries, considering a handicap.
  • Example: Team O -1.5 tries handicap. If Team O scores 2 or more tries than Team P, the bet wins.
Team to Score Next:
  • Explanation: Bet on which team will score the next points in the match.
  • Example: Team P to score next. If Team P scores the next points, the bet wins.
Team Total Wins:
  • Explanation: Bet on the total number of matches a specific team will win in a season or tournament (over/under).
  • Example: Team G to win Over 18.5 regular season matches. If Team G wins 19 or more regular season matches, the bet wins.
Team with Highest Scoring Half:
  • Explanation: Bet on which team will have the highest scoring half.
  • Example: Team Q to have the highest scoring half. If Team Q's total points in one half are higher than Team R's total points in either half, the bet wins.
Team X Next Scoring Play:
  • Explanation: Bet on the method of the next score for a specific team
  • Example: Team I's next scoring play to be a Try. If Team I's next score is a tTry, the bet wins.

Team X - To Win Both Halves:
• Explanation: Bet on a specific team winning both the first half and the second half.
• Example: Team A to win both halves. If Team A leads at half-time and also leads at full-time (having won both periods), the bet wins.

Team X First Tryscorer:
  • Explanation: Bet on which player from Team X will score the first try of the match.
  • Example: Player S from Team A to score first try. If Player S scores the first try, the bet wins.
Team X Last Tryscorer:
  • Explanation: Bet on which player from Team X will score the last try of the match.
  • Example: Player T from Team B to score last try. If Player T scores the last try, the bet wins.
Team X Next Tryscorer:
  • Explanation: Bet on which player from Team X will score the next try of the match.
  • Example: Player U from Team C to score next try. If Player U scores the next try, the bet wins.
Team X to Win Either Half:
  • *Explanation: Bet on a specific team winning either the first half or the second half (or both).
  • Example: Team D to win either half. If Team D leads at half-time OR leads at full-time (having won the second half), the bet wins.
To Lift Trophy:
  • Explanation: Bet on which team will win the overall tournament or competition.
  • Example: Team E to lift the trophy. If Team E wins the tournament, the bet wins.
To Make the Playoffs:
  • Explanation: Bet on whether a specific team will qualify for the playoffs.
  • Example: Team J to make the playoffs. If Team J secures a playoff spot, the bet wins.
To Qualify:
  • Explanation: Bet on a team qualifying for the next round of a competition or tournament.
  • Example: Team F to qualify for the next round. If Team F advances, the bet wins.
To Reach the Final:
  • Explanation: Bet on a team reaching the final stage of a tournament.
  • Example: Team G to reach the final. If Team G progresses to the final, the bet wins.
To Reach the Grand Final:
  • Explanation: Bet on a team reaching the Grand Final of a competition.
  • Example: Team H to reach the Grand Final. If Team H makes it to the Grand Final, the bet wins.
To Reach the Quarter-Final:
  • Explanation: Bet on a team reaching the quarter-final stage of a tournament.
  • Example: Team K to reach the Quarter-Final. If Team K advances to the quarter-finals, the bet wins.
To Reach The Semi-Final:
  • Explanation: Bet on a team reaching the semi-final stage of a tournament.
  • Example: Team I to reach the Semi-Final. If Team I advances to the semi-finals, the bet wins.
To Win:
  • Explanation: Bet on which team will win the match (often used in markets where draws are not possible or are settled separately).
  • Example: Team J to win. If Team J wins the match, the bet wins.
To Win Medal:
  • Explanation: Bet on a team winning any medal (Gold, Silver, or Bronze) in a tournament.
  • Example: Team L to win a medal. If Team L finishes 1st, 2nd, or 3rd, the bet wins.
To Win Outright:
  • Explanation: Bet on which team will win the entire tournament or competition.
  • Example: Team L to win the tournament. If Team L wins the tournament, the bet wins.
To Win Pool:
  • Explanation: Bet on which team will finish top of their pool in a tournament.
  • Example: Team M to win Pool C. If Team M finishes first in Pool C, the bet wins.
To Win The Triple Crown:
  • Explanation: Bet on a team winning the League title, the Challenge Cup, and the World Club Challenge in the same season.
  • Example: Team O to win the Triple Crown. If Team O wins all three major competitions, the bet wins.
Top Points Scorer:
  • Explanation: Bet on which player will score the most points in the match or competition.
  • Example: Player P to be the Top Points Scorer. If Player P scores more points than any other player in the competition, the bet wins.
Top Team Tryscorer:
  • Explanation: Bet on which player from a specific team will score the most tries in the match.
  • Example: Player Q from Team M to be Top Team Tryscorer. If Player Q scores more tries than any other player from Team M, the bet wins.
Top Tournament Points Scorer:
  • Explanation: Bet on which player will score the most points in the entire tournament.
  • Example: Player S to be the Top Tournament Points Scorer. If Player S scores more points than any other player in the tournament, the bet wins.
Top Tryscorer:
  • Explanation: Bet on which player will score the most tries in the match.
  • Example: Player R to be the Top Tryscorer. If Player R scores more tries than any other player in the match, the bet wins.
Top X Finish:
  • Explanation: Bet on a player or team finishing in the top X positions in a tournament.
  • Example: Player S to achieve a Top 3 Finish. If Player S finishes 1st, 2nd, or 3rd, the bet wins.
Total Drop Goals:
  • Explanation: Bet on the total number of drop goals scored by both teams in the match (over/under).
  • Example: Total drop goals in the match Over 0.5. If at least one drop goal is scored, the bet wins.
Total Test Series Tries:
  • Explanation: Bet on the total number of tries scored across an entire Test Series (over/under).
  • Example: Total tries in the series Over 25.5. If 26 or more tries are scored across the series, the bet wins.
TriBet:
  • Explanation: Bet on three possible outcomes for a match (e.g., Team A win, Draw, Team B win). This is essentially the same as a 3-way market.
  • Example: Team A to win. If Team A wins, the bet wins.
Will There be a Successful Drop Goal?:
  • Explanation: Bet on whether a drop goal will be successfully kicked by either team during the match.
  • Example: Yes, a successful drop goal. If a drop goal is successfully kicked by either team, the bet wins.
Wincast:
  • Explanation: Bet on a specific player to score the first try AND their team to win the match.
  • Example: Player T to score first try and Team N to win the match. If Player T scores the first try and Team N wins the match, the bet win
Winner & Top Tryscorer:
  • Explanation: Bet on a specific team winning the match AND a specific player from that team scoring the first try.
  • Example: Team A to win and Player U to score first try. If Team A wins the match and Player U scores the first try, the bet wins.

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