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In addition to the following sports betting rules, the General rules applicable to all bets offered on the website apply. However, the sports rules will take precedence over the general rules.

If you wish to download a copy of our Sports Rules please click here.

General
Unless otherwise stated all Rugby bets are settled including any extra-time if played.

The following markets (including Alternatives of the parent market listed) exclude extra-time/golden point, if played, for settlement purposes:

Handicap 3-Way
Match Result 3-Way
Total 3-Way
Full Time Result
Total Points 3-Way

Abandoned matches
All bets are void except those where the outcome has already been determined.

Matches postponed
Postponed matches are cancelled unless they are played within five days of the originally scheduled date.

Matches interrupted
If a match is interrupted, but subsequently resumes (from the point at which it was stopped) and is completed within 48 hours of its original schedule, all bets remain valid.

Otherwise, if the match resumes but does not reach its conclusion within 48 hours following its original scheduled date, this will be considered a stoppage and bets on the original match will be void, with the exception of bets whose result has already been determined before the first interruption.

If a match is interrupted for any reason and then completely replayed, this will be treated as a stoppage and bets on the original fixture will be void, except for bets where the outcome has already been determined before the first interruption.

Matches not played as scheduled
In the event of a change of venue, bets already placed will remain valid, provided that the home team remains designated as such. If the home and away teams in a match are reversed, bets placed based on the original order will be void.

Outright betting
For all bets on a season and a competition, including bets like Win the group / Reach the final / Name the finalists, they will be void if all scheduled matches are not played, unless the result is already determined. Future appeals and/or disqualifications will not affect betting.

If a series of rounds or matches (e.g. group stage) or a competition is not completed for any reason, bets placed after the last completed match will be void.

Unless otherwise specified, only the regular season is taken into account. The final standings of the teams at the end of the scheduled games will determine the rankings, without taking into account the playoffs (knockout games following the regular season) or any subsequent investigations (or potential point deductions) by the leagues in question

Match up
Handicap Betting / Handicap Betting – Others (including live betting): Two-way bets are void in the event of a tie.

Total Points Scored in 2 Options / Total Points Scored in 2 Options – Others / Total Team Points in 2 Options: If the total points are the same, bets will be void.

Team and Match Total Points / Total - Others (In-Play Betting Included): For two-option bets, if the total points are the same, bets will be void.

Next Try 2 Options: Bets will be void if no further tries are scored.

Total Tries Scored / Total Team Tries Scored / Score Most Tries (Including Others): For two-way bets, if the scores are the same for the relevant selection, bets will be void. Penalty tries are included in these types of bets.

Action to Score 1st Point / Team - Type of 1st Successful Action / Action to Score 1st Point of 2nd Half / 1st Team to Score - Result in 2nd Half / 1st/(Next) Team to Score / Team to Score 1st Try / Action to Score Last Point of 1st Half / Action to Score Last Point of Match / Team to Score Last / Team to Score Last Try / Time of 1st Try / Team - Time of 1st Try: Penalty tries are included for all these bet types. Conversions are not considered for all bets on actions that result in scoring.

The first team to score wins the match: includes possible overtime.

1st Try Scored / 1st Half Result: Predict which team will score the first try and the result of the first half. A rating is selected for "No tryscorer". Penalty tries are included in this type of bet.

Score the 1st try / Result: predict which team will score the first try as well as the result of the match, excluding possible extra time. A rating is selected for "No tryscorer". Penalty tries are included in this type of bet.

Score first and match result / Score first try and result: predict which team will score first or the first try as well as the result of the match, excluding possible extra time.

Double Winner Margin Bet - Half-Time / Full-Time: Predict the winning team and the winning margin at half-time and full-time, excluding possible extra time. In the event of a tie at half-time or full-time, settlement of bets will be based on the 'Any Other' option.

First team to score, Halftime lead and Match win: predict the outcome of these three types of bets. If a combination is not offered, settlement of bets will be based on the “Any Other” option.

Winning combination: predict the result at half-time and at the end of regulation time.

Winning margin including exact margin between teams and alternative margin: for settlement purposes, the margin at the end of the match is used (the Draw option is available). In the specific case of the 4-option Winner Margin bet, in the event of a tie (not selected), bets will be void.

“Team to Reach” Bets: Predict which team will reach a given points total.

Halftime Score Betting: First half bets are settled at the end of the first half. Bets on the second half are settled at the end of regular time and exclude possible extra time.

4-way outcome / Win in overtime / Win the trophy / Qualify / Will the match go to the Golden Point? / Will the match go into overtime? : the settlement will include overtime.

Triple bet: If the match ends in a tie, bets will be settled under the “Any other result” option.

Triple bet: If the match ends in a tie, bets will be settled under the “Any other result” option.

2-way live betting with Golden Point / Overtime included
Where offered, all bets with a Golden Point or Overtime title will be settled by counting all periods of any overtime. These types of bets are as follows:

Winner with Golden point and extra time / Handicap – 2 options with Golden point and extra time (alternative bets included) / Total points 2 options with Golden point and extra time (alternative bets included) / Total team points with Golden point and extra time / Total tries scored Golden point and extra time (alternative bets included) / Total tries scored by team with Golden point and extra time / Winner of the 2nd half with Golden point and extra time.

Live Betting – Win in Overtime / Qualify / Win the Trophy
Where such bets are offered, settlement will be based on all periods of any overtime.

Live betting on the half-time score
For live half-time score bets, the chosen half must be completed for bets to stand (unless the outcome of the bet in question is already determined). Live Half Time Score bets exclude possible overtime and if any 2 Way Half Time Score bets result in a draw they will be settled as a push, with the exception of bets detailed in the 2 Way Live Golden Point / Overtime Bets section above.

Live betting on a 10-minute interval
For live bets over a 10-minute interval, the selected period must be completed for bets to stand (unless the outcome of the bet in question is already determined). Events must occur between 0:00 and 9:59 to be counted, for example within the first 10 minutes.

Tryscorer Markets
Bets on players not included in the match-day squad will be void. Bets on all players (all quoted players in a multi-player market) included in the match-day squad stand irrespective of whether or not a player takes to the field.

If we mistakenly include a player on the match sheet or if a player who was listed is ultimately substituted before kick-off, bets on that player will be void.

We do our best to offer a “First/Last Player to Score a Try” market for all participants. However, a player who scores the first or last try will be considered the winner even if they were not initially listed among the available options.

Penalty Tries
In the event of a penalty try, the player awarded the try by the match officials will be deemed the winner for settlement purposes. If a penalty try is not awarded to a player, corresponding bets will be void.

In the case of pre-match betting on last tryscorer, if the last try is a penalty try, the bet will be settled according to the previous tryscorer.

Bets on players in a match not going to completion will be void unless the outcome of those bets is already determined.

Match combinations
When at least one of the nominated players does not participate in the match, bets on match combinations will be void. If one or more of your players is a substitute player and enters the field, your bets will stand.

Minute of team/match's first try / First try of the 2nd half
Penalty tries are included. If no try is scored in either the first or second half, bets will be settled as after.

Regarding Player Performance Head-to-Heads, in the event of a tie, bets will be void.

Player who scores the most tries
Every player must start the match or bets will be void.

If no player scores a try or if each player scores the same number of tries, the tied participant will be deemed the winner.

Will there be a successful drop/Will the 1st/(next) try be converted?
For settlement purposes, the drop must be successful.

Points scored by the player, including milestones
Player must start the match or bets will be void.

The settlement is made according to the number of points scored by the player concerned during the match.

Highest scoring team – Handicap
All scheduled matches must be completed for bets to stand. The settlement will include the handicap added to the score of the selected team. Dead-Heat rules apply. In any case, the recalculation of the odds will not result in the application of odds lower than 1.

Number of tries – Team tries / Will score a try / Team to score the 1st try
Penalty tries are taken into account. Bets are only valid during regular time.

Total tries scored by the team
Penalty tries are taken into account. Bets are only valid during regular time.

The team wins both halves / Wins both halves / The team wins one of the two halves
Both halves must be completed for bets to stand.

Team led during the match
Predict whether the selected team will be behind at any point in a given match.

The team that scores the most converted tries
If no try is scored or no conversion is successful, bets will be settled as a tie.

Team that scores the most / the least
Only highlighted teams are considered. Dead-Heat rules apply. In any case, the recalculation of the odds will not result in the application of odds lower than 1.

Bets on a 10-minute interval
The relevant 10 minute period must be completed for bets to stand, unless the outcome of the relevant bet type is already determined.

Combined tryscorer and winning margin / Combined tryscorer and winning margin – 1st half and Combined tryscorer and match winner / Combined tryscorer and winner of the 1st half.

Bets exclude overtime. If your player comes on after a try has been scored or does not play before a try is scored, bets will be void. If a match is abandoned after a try has been scored, all bets will be settled as singles on the first tryscorer at the appropriate odds. If there are no tryscorers during the match/half time, all bets will be settled as losers.

Combined tryscorer and winning margin at any time.

Bets on all players participating in the match will stand. If a match is abandoned after a try(s) has been scored, all suitable bets will be settled as single bets on the tryscorer at any time at the appropriate odds. If penalty try(s) are scored, the player(s) awarded the try(s) by the relevant governing body will be deemed the winner(s) of the 'Anytime Tryscorer' element of the bet. If there are no tryscorers during the match, all bets will be considered losers.

The bet will be settled by applying the virtual handicap to the total points scored by each team in the matches of the current week. The team with the highest adjusted point total will be declared the winner. Both matches must be completed for bets to stand.

Bets on the season
Top tryscorer: The rules are based on the regular season only (playoffs are not taken into account).

NRL Regular Season Betting
In the case of bets based on statistics, namely tryscorers and point scorers, settlement will be based on statistics from the official NRL website.

NRL Finals Series Betting
The Finals Series includes the Elimination Finals, Qualifying Finals, Semi-Finals, Preliminary Finals and the Grand Final. In the case of bets based on statistics, namely tryscorers and point scorers, settlement will be based on the statistics on the official NRL website. Bets specific to the finals series week will be settled according to the official format published on the NRL website. If the selected match week does not reach its conclusion, the stakes will be refunded.

Markets

10 Minute Team X to Score:
  • Explanation: Bet on a specific team scoring any points within the first 10 minutes of the match.
  • Example: Team A to score in the first 10 minutes. If Team A scores any points within the first 10 minutes, the bet wins.
10 Minute Team X to Score a Try:
  • Explanation: Bet on a specific team scoring a try within the first 10 minutes of the match.
  • Example: Team B to score a try in the first 10 minutes. If Team B scores a try within the first 10 minutes, the bet wins.
10 Minute Total 2-Way:
  • Explanation: Bet on whether the total points scored by both teams in the first 10 minutes will be over or under a set number.
  • Example: First 10 minutes total points Over 6.5. If 7 or more points are scored in total, the bet wins.
10 Minute Winner:
  • Explanation: Bet on which team will be leading after the first 10 minutes of the match.
  • Example: Team C to lead after 10 minutes. If Team C is ahead on points after 10 minutes, the bet wins.
10 Minute/Half/Match Winning Margin:
  • Explanation: Bet on the margin of victory for the winning team at the 10-minute mark, end of the half, or full time.
  • Example: Team D to win by 1-12 points at full time. If Team D wins the match by a margin of 1 to 12 points, the bet wins.
10 Minute/Half/Match Handicap:
  • Explanation: Bet on a team to win with a handicap at the 10-minute mark, end of the half, or full time.
  • Example: Team E -6.5 handicap at full time. If Team E wins the match by 7 or more points, the bet wins.
10 Minute/Half/Match Total Tries:
  • Explanation: Bet on the total number of tries scored at the 10-minute mark, end of the half, or full time (over/under).
  • Example: Total tries in the match Over 3.5. If 4 or more tries are scored in the match, the bet wins.
1st Half Start +8.5:
  • Explanation: Bet on a team winning the first half with a +8.5 handicap.
  • Example: Team F +8.5 in the 1st half. If Team F wins the first half, or loses by 8 points or fewer, the bet wins.
1st Half Wincast:
  • Explanation: Bet on a specific player to score the first try AND their team to win the first half.
  • Example: Player G to score first try and Team A to win 1st half. If Player G scores the first try and Team A leads at half-time, the bet wins.
2nd Half Team To Score First:
  • Explanation: Bet on which team will score the first points in the second half.
  • Example: Team H to score first in 2nd half. If Team H scores the first points (try, penalty, drop goal) in the second half, the bet wins.
Any Player Within Group to Score a Try:
  • Explanation: Bet on any player from a specified group of players scoring a try in the match.
  • Example: Any player from Group (Player A, B, C) to score a try. If Player A, B, or C scores a try at any point, the bet wins.
Anytime Tryscorer:
  • Explanation: Bet on a specific player scoring a try at any point during the match.
  • Example: Player D to score anytime. If Player D scores a try at any point in the match, the bet wins.
Anytime/Half/Match Scorecast:
  • Explanation: Bet on a specific player to score the first try AND the final score of the match (or half).
  • Example: Player E to score first try and match score to be Team A 20-10. If Player E scores the first try and the final score is exactly 20-10 to Team A, the bet wins.
Both Teams to score X Points:
  • Explanation: Bet on both teams scoring a specific number of points or more in the match.
  • Example: Both teams to score 10+ points. If both teams score 10 or more points, the bet wins.
Double Result:
  • Explanation: Bet on a team to be leading at half-time AND to win the match.
  • Example: Team F leads at half-time and wins the match; the bet wins.
Draw No Bet
  • Explanation: Bet on which team will win the match
  • Example: If Team A wins the match; your bet on "Team A" wins. If there is a tie, the bet is refunded
Either Player to Score a Try:
  • Explanation: Bet on one of two specified players scoring a try in the match.
  • Example: Player G or Player H to score a try. If either Player G or Player H scores a try, the bet wins.
Either Team to Win by 1-12 Pts:
  • Explanation: Bet on either team winning the match by a margin of 1 to 12 points.
  • Example: Team A wins by 8 points. The bet wins.
Either Team to win by 13+ Pts:
  • Explanation: Bet on either team winning the match by a margin of 13 points or more.
  • Example: Team B wins by 15 points. The bet wins.
Either To Score 1st Try:
  • Explanation: Bet on either of two specified players scoring the first try of the match.
  • Example: Player C or Player D to score the first try. If either C or D scores the first try, the bet wins.
Either To Score a Try:
  • Explanation: Bet on either of two specified players scoring a try in the match.
  • Example: Player I or Player J to score a try. If either Player I or Player J scores a try, the bet wins.
Finals Series Top Points Scorer:
  • Explanation: Bet on which player will score the most points in the entire Finals Series.
  • Example: Player K to be Top Points Scorer. If Player K scores more points than anyone else in the Finals Series, the bet wins.
Finals Series Top Tryscorer:
  • Explanation: Bet on which player will score the most tries in the entire Finals Series.
  • Example: Player L to be Top Tryscorer. If Player L scores more tries than anyone else in the Finals Series, the bet wins.
First Scoring Play:
  • Explanation: Bet on the first scoring play in the game
  • Example: First scoring play to be a Try. If the first points are scored via a try, the bet wins.

First Tryscorer:
• Explanation: Bet on which player will score the first try of the match.
• Example: Player M to score the first try. If Player M scores the first try, the bet wins.

Full Time Result:
  • Explanation: Bet on the outcome of the match
  • Example: Team A to win at full time. If Team A wins the match, the bet wins.

Grand Final Winner:
Explanation: Bet on which team will win the Grand Final.
Example: Team B to win the Grand Final. If Team B wins the Grand Final, the bet wins.

Half Winner:
  • Explanation: Bet on which team will win a specific half (first or second).
  • *Example:( Team C to win the first half. If Team C leads at half-time, the bet wins.
Half Winning Margin
  • Explanation: This market predicts the exact point difference by which a team will win at half-time.
  • Example: You bet on "Team A to win by 2 points (First Half)". If the score at half-time is 12-10 to Team A, your bet wins. If the score is 12-9, 12-8, or any other margin, your bet loses.
Half/Match Race to X Points:
  • Explanation: Bet on which team will be the first to reach a specific number of points (X) in a specific half or the match.
  • Example: Team D to reach 10 points first in the match. If Team D scores 10 points before the opponent, the bet wins.
Half/Match Team X Total Points:
  • Explanation: Bet on the total points scored by a specific team in a specific half or the match (over/under).
  • Example: Team E to score over 12.5 points in the second half. If Team E scores 13 or more points in the second half, the bet wins.
Half/Match Team X Total Tries:
  • Explanation: Bet on the total number of tries scored by a specific team in a specific half or the match (over/under).
  • Example: Team F to score over 1.5 tries in the match. If Team F scores 2 or more tries, the bet wins.
Half/Match Total Points:
  • Explanation: Bet on the total number of points scored in a specific half or the match (over/under).
  • Example: Total points in the match Over 40.5. If 41 or more points are scored, the bet wins.
Highest Scoring Half:
  • Explanation: Bet on which half (first or second) will have more points scored.
  • Example: The second half to be the highest scoring half. If more points are scored in the second half, the bet wins.
Last Tryscorer:
  • Explanation: Bet on which player will score the last try of the match.
  • Example: Player N to score the last try. If Player N scores the last try, the bet wins.
Name the Finalists:
  • Explanation: Bet on which two teams will reach the Final.
  • Example: Team G and Team H to reach the Final. If both Team G and Team H reach the Grand Final, the bet wins.
Next Try:
  • Explanation: Bet on which team will score the next try of the match.
  • Example: Team I to score the next try. If Team I scores the next try, the bet wins.
Next Tryscorer:
  • Explanation: Bet on which player will score the next try of the match.
  • *Example: Player O to score the next try. If Player O scores the next try, the bet wins.
Player to Score X or More Tries:
  • Explanation: Bet on a specific player scoring a certain number (X) or more tries in the match.
  • Example: Player P to score 2+ tries. If Player P scores 2 or more tries, the bet wins.
Regular Season Handicap:
  • Explanation: Bet on a team winning with a handicap during the regular season.
  • Example: Team J -6.5 handicap in a regular season match. If Team J wins by 7 or more points, the bet wins.
Regular Season Head To Head:
  • Explanation: Bet on which of two specified teams will win a regular season match against each other.
  • Example: Team K to beat Team L in the regular season. If Team K finishes higher than Team L, the bet wins.
Regular Season Try Scorer Match Ups:
  • Explanation: Bet on which of two specified players will score more tries during the regular season.
  • Example: Player Q to score more tries than Player R in the regular season. If Player Q scores more tries, the bet wins.
Regular Season Winner:
  • Explanation: Bet on which team will win the regular season league title.
  • Example: Team M to win the regular season. If Team M finishes top of the league, the bet wins.
Regular Season Wins:
  • Explanation: Bet on how many regular season games a specific team will win.
  • Example: Team N to win 15+ regular season games. If Team N wins 15 or more games, the bet wins.
Score 1st Try / 1st Half Result:
  • Explanation: Bet on which team scores the first try AND which team leads at half-time.
  • Example: Team A scores first try and Team B leads at HT. If both conditions are met, the bet wins.
Score 1st Try / Match Result:
  • Explanation: Bet on which team scores the first try AND which team wins the match.
  • Example: Team C scores first try and Team C wins the match. If both conditions are met, the bet wins.
Score First / Half Time / Full Time:
  • Explanation: Bet on which team scores first, which team leads at half-time, AND which team wins the match.
  • Example: Team E scores first, Team F leads at HT, Team E wins the match. If all three conditions are met, the bet wins.
Series Correct Score:
  • Explanation: Bet on the exact score of a series (e.g., a best-of-3 series ending 2-1).
  • Example: Team G to win the series 2-1. If Team G wins the series 2 games to 1, the bet wins.
Start +12.5:
  • Explanation: Bet on a team winning with a +12.5 handicap.
  • Example: Team H +12.5. If Team H wins the match, or loses by 12 points or fewer, the bet wins.
Team to Score First:
  • Explanation: Bet on which team will score the first points of the match.
  • Example: Team I to score first. If Team I scores the first points (try, penalty, drop goal), the bet wins.
Team to Score First Try:
  • Explanation: Bet on which team will score the first try of the match.
  • Example: Team J to score the first try. If Team J scores the first try, the bet wins.
Team to Score Last:
  • Explanation: Bet on which team will score the final points of the match.
  • Example: Team K to score last. If Team K scores the final points, the bet wins.
Team to Score Last Try:
  • Explanation: Bet on which team will score the final try of the match.
  • Example: Team L to score the last try. If Team L scores the final try, the bet wins.
Team to Score Most Tries:
  • Explanation: Bet on which team will score more tries in the match.
  • Example: Team M to score more tries than Team N. If Team M scores more tries, the bet wins.
Team to Score Most Tries Handicap:
  • Explanation: Bet on which team will score more tries, considering a handicap.
  • Example: Team O -1.5 tries handicap. If Team O scores 2 or more tries than Team P, the bet wins.
Team to Score Next:
  • Explanation: Bet on which team will score the next points in the match.
  • Example: Team P to score next. If Team P scores the next points, the bet wins.
Team with Highest Scoring Half:
  • Explanation: Bet on which team will have the highest scoring half.
  • Example: Team Q to have the highest scoring half. If Team Q's total points in one half are higher than Team R's total points in either half, the bet wins.
Team X - To Win Both Halves:
  • Explanation: Bet on a specific team winning both the first half and the second half.
  • Example: Team A to win both halves. If Team A leads at half-time and also leads at full-time (having won both periods), the bet wins.
Team X First Tryscorer:
  • Explanation: Bet on which player from Team X will score the first try of the match.
  • Example: Player S from Team A to score first try. If Player S scores the first try, the bet wins.
Team X Last Tryscorer:
  • Explanation: Bet on which player from Team X will score the last try of the match.
  • Example: Player T from Team B to score last try. If Player T scores the last try, the bet wins.
Team X Next Tryscorer:
  • Explanation: Bet on which player from Team X will score the next try of the match.
  • Example: Player U from Team C to score next try. If Player U scores the next try, the bet wins.
Team X to Win Either Half:
  • Explanation: Bet on a specific team winning either the first half or the second half (or both).
  • Example: Team D to win either half. If Team D leads at half-time OR leads at full-time (having won the second half), the bet wins.
To Lift Trophy:
  • Explanation: Bet on which team will win the overall tournament or competition.
  • Example: Team E to lift the trophy. If Team E wins the tournament, the bet wins.
To Qualify:
  • Explanation: Bet on a team qualifying for the next round of a competition or tournament.
  • Example: Team F to qualify for the next round. If Team F advances, the bet wins.
To Reach the Final:
  • Explanation: Bet on a team reaching the final stage of a tournament.
  • Example: Team G to reach the final. If Team G progresses to the final, the bet wins.
To Reach the Grand Final:
  • Explanation: Bet on a team reaching the Grand Final of a competition.
  • Example: Team H to reach the Grand Final. If Team H makes it to the Grand Final, the bet wins.
To Reach The Semi-Final:
  • Explanation: Bet on a team reaching the semi-final stage of a tournament.
  • Example: Team I to reach the Semi-Final. If Team I advances to the semi-finals, the bet wins.
To Win:
  • Explanation: Bet on which team will win the match (often used in markets where draws are not possible or are settled separately).
  • Example: Team J to win. If Team J wins the match, the bet wins.
To Win Outright:
  • Explanation: Bet on which team will win the entire tournament or competition.
  • Example: Team L to win the tournament. If Team L wins the tournament, the bet wins.
Top Points Scorer:
  • Explanation: Bet on which player will score the most points in the match or competition.
  • Example: Player P to be the Top Points Scorer. If Player P scores more points than any other player in the competition, the bet wins.
Top Team Tryscorer:
  • Explanation: Bet on which player from a specific team will score the most tries in the match.
  • Example: Player Q from Team M to be Top Team Tryscorer. If Player Q scores more tries than any other player from Team M, the bet wins.
Top Tryscorer:
  • Explanation: Bet on which player will score the most tries in the match.
  • Example: Player R to be the Top Tryscorer. If Player R scores more tries than any other player in the match, the bet wins.
Top X Finish:
  • Explanation: Bet on a player or team finishing in the top X positions in a tournament.
  • Example: Player S to achieve a Top 3 Finish. If Player S finishes 1st, 2nd, or 3rd, the bet wins.
TriBet:
  • Explanation: Bet on three possible outcomes for a match (e.g., Team A win, Draw, Team B win). This is essentially the same as a 3-way market.
  • Example: Team A to win. If Team A wins, the bet wins.
Will There be a Successful Drop Goal?:
  • Explanation: Bet on whether a drop goal will be successfully kicked by either team during the match.
  • Example: Yes, a successful drop goal. If a drop goal is successfully kicked by either team, the bet wins.
Wincast:
  • Explanation: Bet on a specific player to score the first try AND their team to win the match.
  • Example: Player T to score first try and Team N to win the match. If Player T scores the first try and Team N wins the match, the bet win

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